An entry in the registerNo. 15,344
Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Local Rust Dev is a Rust server. It was offline at the last count. It stands at No. 15,344 of the ranked servers, the top 69%. It last wiped 25d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC26d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC27d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC32d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC33d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit88/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10133/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10145/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1061/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10161/700 EU · groups of 16+ · monthly · 91 on average
- 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is Local Rust Dev on?
The server Local Rust Dev is on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Local Rust Dev up, and how steady is its uptime?
Local Rust Dev shows offline as of the latest refresh, last seen 7 days 4 hours ago. In the last 7 full days it was up for 2 of 168 hours, 1% of the time. The first sighting at Rust Server Stats was on 19 September 2026.
What is the location of Local Rust Dev?
No region appears for Local Rust Dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 212.142.65.126:28015 stands the address.
Rules, settings, map
What map does Local Rust Dev put players on?
Generation by the game gives Local Rust Dev its procedural map.
What settings and rules does Local Rust Dev run?
No gather rate appears in the name of Local Rust Dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Population
What population does Local Rust Dev carry?
The last sighting of Local Rust Dev was 7 days 4 hours ago, and it is offline now. Averaged over the last seven days, the population is 0 players.
Where does Local Rust Dev sit in the rankings?
Ranked by player hours over the last seven days, Local Rust Dev stands at #15,344, in the top 69% overall.
The tags and lists
Local Rust Dev sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Local Rust Dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Local Rust Dev: what do they signify?
These tags are Local Rust Dev's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What is the shape of wipe day on Local Rust Dev?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for Local Rust Dev: what does it show?
Wipes on Local Rust Dev follow no fixed times, so no next wipe is forecast. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 25 days old.
Connection
What is the way to join Local Rust Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 212.142.65.126:28015.