An entry in the registerNo. 10,950
RAPTORSLAKE
Online 212.22.93.27:28014 checked 11m ago
RAPTORSLAKE is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 10,950 of the ranked servers, the top 49%. It last wiped 1d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 21h |
| Thu 3 Dec, 19:00 FW | 35d 21h |
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1091/700 EU · groups of 16+ · monthly · 91 on average
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1023/1000 EU · groups of 16+ · monthly · 84 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10175/700 EU · groups of 16+ · monthly · 75 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10109/1000 EU · groups of 16+ · monthly · 68 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.107/1000 EU · groups of 16+ · monthly · 67 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10332/1000 EU · groups of 16+ · monthly · 59 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for RAPTORSLAKE: which one?
The server RAPTORSLAKE is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is RAPTORSLAKE up, and how steady is its uptime?
The records show RAPTORSLAKE online at the time of this check. Of note: the reported uptime places the last restart about 3 hours ago. In the last 1 full day it was up for 24 of 24 hours, 100% of the time. The first sighting at Rust Server Stats was on 26 October 2026.
What is the performance of RAPTORSLAKE like?
The records show an average of 66 server fps over 48 hours, never below 65. The entity count reached 196,111: buildings, deployables and all else in the world. Up to 3,957 MB of memory was used. What players feel as lag: fps running low and entities climbing.
Where does RAPTORSLAKE operate from?
No region appears for RAPTORSLAKE. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 212.22.93.27:28014 stands the address.
The rules and map
What map does RAPTORSLAKE put players on?
RAPTORSLAKE runs a procedural map, generated by the game, of size 6,000 with seed 1605290779. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does RAPTORSLAKE set down in the way of rules and settings?
The name of RAPTORSLAKE states no rate for gathering. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
The players
What are the player numbers on RAPTORSLAKE?
0 players are on RAPTORSLAKE at present; the slot count is 100. Over seven days the mean is 0 players, with a peak of 1. At 17:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.
Where does RAPTORSLAKE sit in the rankings?
On player hours over seven days RAPTORSLAKE ranks #10,950, inside the top 49% of all ranked servers.
Tag and list record
RAPTORSLAKE sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists RAPTORSLAKE fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How should the tags on RAPTORSLAKE be read?
The game's server browser reads the tags RAPTORSLAKE publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
When does RAPTORSLAKE wipe?
The force wipe is the only wipe for RAPTORSLAKE, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 37 hours ago. A monthly wipe schedule is published in its tags.
Joining the server
Which steps join RAPTORSLAKE?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 212.22.93.27:28014.