An entry in the registerNo. 3,143
DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 9m ago
DeadZone Vanilla | Monthly | EU | LARGE is a Rust server in Europe. At the last count it had 1 players of a possible 100; over the past week it averaged 1, with a peak of 7. It stands at No. 3,143 of the ranked servers, the top 14%, and No. 1171 in Europe. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 17h |
| Thu 3 Dec, 19:00 FW | 35d 17h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
In the ashes of chaos, only the ruthless survive. Welcome to DeadZone. • Max Group: 6 • Active Staff • 2x Gather Rates • Loot Vanilla drop tables • Vanilla Crafting & Smelting Speed • BP Clan Sharing • Automatic Auth Sharing | Tool Cupboards | Code Locks | AutoTurrets • Extended WB Range • Bgrade • Teleports & Homes • Player Trading
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1026/700 EU · groups of 16+ · monthly · 92 on average
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.104/1000 EU · groups of 16+ · monthly · 84 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1069/700 EU · groups of 16+ · monthly · 78 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.1030/1000 EU · groups of 16+ · monthly · 70 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.101/1000 EU · groups of 16+ · monthly · 67 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10106/1000 EU · groups of 16+ · monthly · 63 on average
§ 8Questions answeredfrom the figures in this entry
Server record
On which Rust version does DeadZone Vanilla | Monthly | EU | LARGE operate?
The server DeadZone Vanilla | Monthly | EU | LARGE is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
Is DeadZone Vanilla | Monthly | EU | LARGE up, and how steady is its uptime?
Online: DeadZone Vanilla | Monthly | EU | LARGE is up as of the latest refresh. A restart came about 21 hours ago, by the server's own uptime figure. Of note: 155 of 168 hours up in the last 7 full days, or 92% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Does DeadZone Vanilla | Monthly | EU | LARGE hold a steady frame?
The records show an average of 50 server fps over 48 hours, never below 49. Buildings, deployables and the rest brought the entity count to a high of 115,412. Of note: memory use reached 4,013 MB. What players feel as lag: fps running low and entities climbing.
Where does DeadZone Vanilla | Monthly | EU | LARGE operate from?
The EU tag places DeadZone Vanilla | Monthly | EU | LARGE in Europe, as the server lists itself. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 212.4.138.244:28041 — that is the address.
Settings and map
The map for DeadZone Vanilla | Monthly | EU | LARGE: which one is it?
DeadZone Vanilla | Monthly | EU | LARGE runs a procedural map, generated by the game, of size 4,250 with seed 2026. The map repeats with the same size and seed; this page links to it on RustMaps.
What settings and rules does DeadZone Vanilla | Monthly | EU | LARGE run?
The name of DeadZone Vanilla | Monthly | EU | LARGE states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC is enabled: Valve's anti-cheat.
Population
What are the player numbers on DeadZone Vanilla | Monthly | EU | LARGE?
1 players are on DeadZone Vanilla | Monthly | EU | LARGE at present; the slot count is 100. Averaged across seven days, 1 players; the peak reached 7. The busiest hour of the last 48 was 19:00 UTC, averaging 2 players.
Against other Rust servers, how is DeadZone Vanilla | Monthly | EU | LARGE ranked?
The player-hour table over seven days puts DeadZone Vanilla | Monthly | EU | LARGE at #3,143, and #1,171 for Europe, within the top 14% of all ranked servers.
The tags and lists
Where does DeadZone Vanilla | Monthly | EU | LARGE appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists DeadZone Vanilla | Monthly | EU | LARGE fits: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on DeadZone Vanilla | Monthly | EU | LARGE?
These tags are DeadZone Vanilla | Monthly | EU | LARGE's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is where the server browser lists it. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
Wipe day on DeadZone Vanilla | Monthly | EU | LARGE: what should be expected?
Across its recent wipes, the busiest point averaged 3 players. 41 hours after the latest wipe, the crowd peaked.
The wipe timetable for DeadZone Vanilla | Monthly | EU | LARGE: what does it show?
Once a month, with the force wipe, DeadZone Vanilla | Monthly | EU | LARGE wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The world now in play was generated 27 days 6 hours ago. A monthly wipe schedule is published in its tags.
How to join
What is the way to join DeadZone Vanilla | Monthly | EU | LARGE?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 212.4.138.244:28041. The server's website is recorded as https://dzrust.eu/.