An entry in the registerNo. 6,831
[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 8m ago
[Uz/Ru/Kz] #1 UzRust - Modded is a Rust server in Asia. At the last count it had 0 players of a possible 100; over the past week it averaged 2, with a peak of 4. It stands at No. 6,831 of the ranked servers, the top 31%, and No. 393 in Asia. It last wiped 6h ago, on a weekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 31% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 4
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 22h |
| Thu 12 Nov, 11:24 | 13d 14h |
| Thu 19 Nov, 11:24 | 20d 14h |
| Thu 26 Nov, 11:24 | 27d 14h |
| Thu 3 Dec, 19:00 FW | 34d 22h |
| Thu 10 Dec, 11:24 | 41d 14h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC9h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | – | – | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Проект UzRust приветствует. Мы стараемся придерживаться класичесскую атмосферу чтобы не нарушить баланс сервера. Плагины на сервере встроены только для комфорной игры. Если заметили нарушителя то обрашайтесь в дискорд сервер или же по телеграму. Плагины сервера: - Телепорт - Киты - Турниры - Ежедневные награды Telegram: @kaloel @ashovkatov
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造31/100 EA · groups of 20+ · weekly · 25 on average
- 2 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐30/200 EA · groups of 8+ · weekly · 21 on average
- 3 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|3/200 EA · groups of 30+ · weekly · 3 on average
- 4 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取2/200 EA · groups of 8+ · weekly · 1 on average
- 5 Rustoria.co - SEA Main236/250 EA · groups of 16+ · weekly · 181 on average
- 6 Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com6/550 EA · groups of 16+ · weekly · 119 on average
§ 8Questions answeredfrom the figures in this entry
Server details
The Rust version for [Uz/Ru/Kz] #1 UzRust - Modded: which one?
The server [Uz/Ru/Kz] #1 UzRust - Modded is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online now?
The records show [Uz/Ru/Kz] #1 UzRust - Modded online at the time of this check. A restart came about 4 hours ago, by the server's own uptime figure. The records show 10% uptime over the last 7 full days: 16 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of [Uz/Ru/Kz] #1 UzRust - Modded like?
Server fps averaged 232 over the last 48 hours; the low was 222. Buildings, deployables and the rest brought the entity count to a high of 69,353. Up to 2,317 MB of memory was used. What players feel as lag: fps running low and entities climbing.
In which location does [Uz/Ru/Kz] #1 UzRust - Modded sit?
In Asia, [Uz/Ru/Kz] #1 UzRust - Modded lists itself with the EA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 213.230.109.15:28015 stands the address.
Rules, settings, map
What map does [Uz/Ru/Kz] #1 UzRust - Modded put players on?
[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map, generated by the game, of size 2,000 with seed 201110278. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of [Uz/Ru/Kz] #1 UzRust - Modded: what are they?
The name of [Uz/Ru/Kz] #1 UzRust - Modded states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Population
What population does [Uz/Ru/Kz] #1 UzRust - Modded carry?
The record for [Uz/Ru/Kz] #1 UzRust - Modded shows 0 players, against a capacity of 100. Over seven days the mean is 2 players, with a peak of 4. Of the last 48 hours, 17:00 UTC drew the highest average: 3 players.
Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?
Ranked on seven-day player hours, [Uz/Ru/Kz] #1 UzRust - Modded holds #6,831, with #393 in Asia; the top 31% of ranked servers includes it.
Tag and list record
[Uz/Ru/Kz] #1 UzRust - Modded sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
How should the tags on [Uz/Ru/Kz] #1 UzRust - Modded be read?
The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EA (East Asia): East Asia is where the server browser lists it. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What is the shape of wipe day on [Uz/Ru/Kz] #1 UzRust - Modded?
Across its recent wipes, the busiest point averaged 7 players. 20 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 25% of recent wipes. In those cases the crowd dropped below half by day 4.
On what schedule does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
The schedule is too thinly recorded on [Uz/Ru/Kz] #1 UzRust - Modded to confirm, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 6 hours old. A weekly wipe schedule is published in its tags.
How to join
Which steps join [Uz/Ru/Kz] #1 UzRust - Modded?
To connect, open the console with F1 in Rust and enter client.connect 213.230.109.15:28015. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://uzrust.uz/.