At press time 11,612 servers36,584 players70 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 11,255

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 14m ago

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is a Rust server in Europe (fra). At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 11,255 of the ranked servers, the top 51%, and No. 2350 in Europe. It last wiped 6d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5208:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

§ 2Performance

010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap8.2 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:28 UTC6d ago 1 – running 0
Tue 20 Oct, 09:58 UTC8d ago 1 held half 2.5 days 0
Thu 1 Oct, 18:48 UTC FW27d ago 0 – 18.6 days 0
Wed 23 Sep, 15:05 UTC35d ago 2 halved by day 2 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Fast-paced and realistic fighting scenarios. ★ 1v1 & 2v2 Arenas ★ FFA AK & Prim ★ Team & Ranked 5v5 ★ Private Rooms ★ *NEW* Killcam on death ⸻ # heatline.gg # discord.heatline.gg ⸻

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B3/120 EU · groups of 5 · 4 on average
  2. 2 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA339/350 EU · no group limit · 724 on average
  3. 3 R2 - Aim training / Matchmaking / Facechecks - RU Main143/400 EU · groups of 12+ · 218 on average
  4. 4 RustGames.gg | Lucky Pillars - EU 117/400 EU · groups of 100+ · 83 on average
  5. 5 BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ13/200 EU · groups of 5 · 1e+06x · weekly · 76 on average
  6. 6 R2 - Aim training / Matchmaking / Facechecks - EU Main16/400 EU · groups of 12+ · 37 on average

§ 8Questions answeredfrom the figures in this entry

Server details

The Rust version for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: which one?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked runs. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, and is it up?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked currently answers as online. The uptime it reports puts the last restart at about 6 days 6 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

How does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked perform?

For the last 48 hours the average was 256 server fps, with a low of 256. Of note: 1,321 entities at the peak, counting buildings, deployables and the rest. Up to 3,767 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sit?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is filed in Europe under the EU tag, with fra as its region code. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 213.32.25.216:28515 stands the address.

Rules, settings, map

The map for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: which one is it?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked runs a procedural map, generated by the game, of size 4,000 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: discord.heatline.gg.

What does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked set down in the way of rules and settings?

Nothing in the name of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked gives a gather rate. Group size does not exceed 5 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

What population does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked carry?

0 players are on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 2. Of the last 48 hours, 20:00 UTC drew the highest average: 2 players.

Where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sit in the rankings?

Ranked on seven-day player hours, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked holds #11,255, with #2,350 in Europe; the top 51% of ranked servers includes it.

The tags and lists

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sits in which Rust Server Stats lists and filters?

On Rust Server Stats, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust aim training servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: what do they signify?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the number of slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $rfra (Region code): fra is the region code; ^e (Minigames): The fare is minigames: Bedwars, arenas and parkour among them; ^d (Combat training): PvP and aim practice, loot supplied; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): Europe is where the server browser lists it — that is the set of tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. The fall below half came by day 2 where the crowd did not hold.

When does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipe?

Wipes on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 6 days 8 hours ago.

How to join

Which steps join [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

To connect, open the console with F1 in Rust and enter client.connect 213.32.25.216:28515. The Launch Rust and join button on this page does the same through Steam. https://heatline.gg carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the number of slots.
ts5
Group limit Team size is capped at 5.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$rfra
Region code fra is the region code.

Gameplay

^e
Minigames The fare is minigames: Bedwars, arenas and parkour among them.
^d
Combat training PvP and aim practice, loot supplied.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe Europe is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.