At press time 11,806 servers70,052 players182 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,087

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

DeepSea Algorithm Test is a Rust server. It was offline at the last count. It stands at No. 14,087 of the ranked servers, the top 61%. It last wiped 33d ago.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|527/550 EU · groups of 12+ · weekly · 513 on average
  2. 2 Rustoria.co - EU East Long437/450 EU · groups of 12+ · monthly · 318 on average
  3. 3 Rusty Moose |EU Main|59/250 EU · groups of 12+ · weekly · 291 on average
  4. 4 Rustoria.co - EU Main63/250 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustafied.com - EU Friday56/100 EU · groups of 16+ · weekly · 275 on average
  6. 6 Rustoria.co - EU East Medium163/200 EU · groups of 12+ · biweekly · 238 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is DeepSea Algorithm Test on?

Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test runs. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on DeepSea Algorithm Test, and is it up?

DeepSea Algorithm Test shows offline as of the latest refresh, last seen 33 days 15 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 25 September 2026.

Where does DeepSea Algorithm Test operate from?

No region is published by DeepSea Algorithm Test. Rust Server Stats records the stated location of a server, not the location of the machine. At 213.34.226.146:28015 stands the address.

The rules and map

What map is in use on DeepSea Algorithm Test?

DeepSea Algorithm Test plays on a map the game generates, procedural in kind.

The rules and settings of DeepSea Algorithm Test: what are they?

No gather rate appears in the name of DeepSea Algorithm Test. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser shows it under Community, as a community server. VAC is enabled: Valve's anti-cheat.

The players

How full does DeepSea Algorithm Test get?

The last sighting of DeepSea Algorithm Test was 33 days 15 hours ago, and it is offline now.

Against other Rust servers, how is DeepSea Algorithm Test ranked?

The seven-day player-hour table places DeepSea Algorithm Test at #14,087, within the top 61% of ranked servers.

Tags, lists

Where does DeepSea Algorithm Test appear among the Rust Server Stats lists and filters?

On Rust Server Stats, DeepSea Algorithm Test is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should the tags on DeepSea Algorithm Test be read?

The game's server browser reads the tags DeepSea Algorithm Test publishes: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

When does DeepSea Algorithm Test wipe?

Too few wipes of DeepSea Algorithm Test are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 33 days 16 hours.

How to join

Which steps join DeepSea Algorithm Test?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 213.34.226.146:28015.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The standard survival game.
mp10
Max players Slot count: 10.
ts8
Group limit Set at the game default of 8 per team.
v2633
Protocol Join only on protocol 2633; other versions cannot connect.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.