An entry in the registerNo. 8,541
Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Rust Defensive Telemetry Lab is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 2. It stands at No. 8,541 of the ranked servers, the top 38%. It last wiped 17d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit46/500 no group limit · 156 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1045/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1050/700 EU · groups of 16+ · monthly · 92 on average
- 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.106/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Defensive Telemetry Lab runs. To join, your game must be on the same protocol; Steam handles the update.
Is Rust Defensive Telemetry Lab up, and how steady is its uptime?
Rust Defensive Telemetry Lab shows offline as of the latest refresh, last seen 4 days ago. Of note: 12 of 168 hours up in the last 7 full days, or 7% of the time. Its earliest entry at Rust Server Stats is dated 11 October 2026.
What is the location of Rust Defensive Telemetry Lab?
No region appears for Rust Defensive Telemetry Lab. Rust Server Stats records the stated location of a server, not the location of the machine. At 216.146.25.53:28015 stands the address.
The rules and map
What map does Rust Defensive Telemetry Lab put players on?
Generation by the game gives Rust Defensive Telemetry Lab its procedural map.
The rules and settings of Rust Defensive Telemetry Lab: what are they?
The name of Rust Defensive Telemetry Lab states no rate for gathering. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Player record
How full does Rust Defensive Telemetry Lab get?
No answer from Rust Defensive Telemetry Lab at the latest refresh; it was last seen 4 days ago. Averaged across seven days, 1 players; the peak reached 2.
Against other Rust servers, how is Rust Defensive Telemetry Lab ranked?
Ranked by player hours over the last seven days, Rust Defensive Telemetry Lab stands at #8,541, in the top 38% overall.
The tags and lists
Rust Defensive Telemetry Lab sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Rust Defensive Telemetry Lab is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on Rust Defensive Telemetry Lab?
These tags are Rust Defensive Telemetry Lab's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for Rust Defensive Telemetry Lab: what does it show?
Too few wipes of Rust Defensive Telemetry Lab are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 17 days 3 hours old.
Connection
What is the way to join Rust Defensive Telemetry Lab?
To connect, open the console with F1 in Rust and enter client.connect 216.146.25.53:28015. The Launch Rust and join button on this page does the same through Steam.