At press time 11,876 servers95,741 players161 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,790

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 12m ago

Zombie Land - TEST 1 is a Rust server, one of the zombieland.io servers. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 6,790 of the ranked servers, the top 31%. It last wiped 2d ago, and the next wipe is expected on Friday 30 October. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

§ 2Performance

0510152018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulea steady gap

Next wipe Friday 30 October, 08:37 UTC, in 2d 15h. Every 5 days 8 hours · medium confidence

The rhythm
Usual gap2.8 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 2.5

Coming wipes
Date, UTCHence
Fri 30 Oct, 08:372d 15h
Wed 4 Nov, 16:197d 22h
Thu 5 Nov, 19:00 FW9d 1h
Tue 10 Nov, 00:0113d 6h
Sun 15 Nov, 07:4318d 14h
Fri 20 Nov, 15:2423d 21h
Wed 25 Nov, 23:0629d 5h
Tue 1 Dec, 06:4834d 13h

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC2d ago 2 – running 0
Mon 19 Oct, 17:13 UTC8d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC13d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC19d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC19d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC22d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC22d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW25d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC26d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC31d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit251/500 no group limit · 162 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10134/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10191/225 EU · groups of 16+ · weekly · 111 on average
  4. 4 RustSpain.com | EU Main22/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10193/700 EU · groups of 16+ · monthly · 84 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1082/1000 EU · groups of 16+ · monthly · 83 on average

§ 8Questions answeredfrom the figures in this entry

The record

The Rust version for Zombie Land - TEST 1: which one?

Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is Zombie Land - TEST 1, and is it online now?

The records show Zombie Land - TEST 1 online at the time of this check. The uptime it reports puts the last restart at about 7 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does Zombie Land - TEST 1 perform?

For the last 48 hours the average was 20 server fps, with a low of 20. Buildings, deployables and the rest brought the entity count to a high of 113,119. The memory peak was 4,119 MB. What players feel as lag: fps running low and entities climbing.

What is the location of Zombie Land - TEST 1?

No region appears for Zombie Land - TEST 1, and its region code is us4. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 216.39.241.162:28025 — that is the address.

Rules, settings, map

The map for Zombie Land - TEST 1: which one is it?

Zombie Land - TEST 1 runs a procedural map, generated by the game, of size 4,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.

What settings and rules does Zombie Land - TEST 1 run?

Nothing in the name of Zombie Land - TEST 1 gives a gather rate. Group size does not exceed 14 players. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

Population

What are the player numbers on Zombie Land - TEST 1?

At the latest count Zombie Land - TEST 1 has 0 players, with 50 slots in total. The seven-day record: an average of 0 players and a peak of 2. Of the last 48 hours, 05:00 UTC drew the highest average: 1 players.

Where does Zombie Land - TEST 1 sit in the rankings?

Ranked by player hours over the last seven days, Zombie Land - TEST 1 stands at #6,790, in the top 31% overall.

The tags and lists

Zombie Land - TEST 1 sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Zombie Land - TEST 1 is placed in these lists: Modded Rust servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings attach to the tags on Zombie Land - TEST 1?

gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts14 (Group limit): No team may exceed 14; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus4 (Region code): The region code reads us4; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Zombie Land - TEST 1 publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

By whose hand is Zombie Land - TEST 1 run?

A zombieland.io hostname is published by Zombie Land - TEST 1, and by 2 other servers we track; the same operator most likely runs them.

Wipe record

Wipe day on Zombie Land - TEST 1: what should be expected?

Averaged over recent wipes, the crowd reached 1 at its busiest. 1 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. By day 2.5, in the wipes that did not, the crowd fell below half.

When does Zombie Land - TEST 1 wipe?

A wipe has come roughly every 2.8 days on Zombie Land - TEST 1 lately. Friday 30 October at 08:37 UTC is when the next wipe is due. The present world dates from 2 days 14 hours.

Joining the server

How does one connect to Zombie Land - TEST 1?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 216.39.241.162:28025. http://Zombieland.io carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players Slot count: 50.
ts14
Group limit No team may exceed 14.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus4
Region code The region code reads us4.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.