At press time 11,597 servers34,396 players63 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,256

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 9d ago

[TEST] Dev Server is a Rust server. It was offline at the last count. It stands at No. 15,256 of the ranked servers, the top 69%. It last wiped 10d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1 days

between real wipes

On rhythm50%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC10d ago 1 – running 1
Sat 17 Oct, 16:45 UTC10d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC11d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC12d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC25d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW26d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC27d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit51/500 no group limit · 158 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10122/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1058/225 EU · groups of 16+ · weekly · 114 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1030/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1012/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is [TEST] Dev Server on?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on [TEST] Dev Server, and is it up?

[TEST] Dev Server shows offline as of the latest refresh, last seen 9 days 8 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 30 September 2026.

What is the location of [TEST] Dev Server?

No region is published by [TEST] Dev Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 217.154.121.4:28015 — that is the address.

Settings and map

What does [TEST] Dev Server set down in the way of rules and settings?

No gather rate appears in the name of [TEST] Dev Server. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. VAC is enabled: Valve's anti-cheat.

The players

What are the player numbers on [TEST] Dev Server?

The last sighting of [TEST] Dev Server was 9 days 8 hours ago, and it is offline now.

Against other Rust servers, how is [TEST] Dev Server ranked?

Ranked by player hours over the last seven days, [TEST] Dev Server stands at #15,256, in the top 69% overall.

Tag and list record

[TEST] Dev Server sits in which Rust Server Stats lists and filters?

On Rust Server Stats, [TEST] Dev Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on [TEST] Dev Server?

These tags are [TEST] Dev Server's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

Wipe day on [TEST] Dev Server: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

On what schedule does [TEST] Dev Server wipe?

Wipes on [TEST] Dev Server follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 10 days 5 hours ago.

Joining the server

Which steps join [TEST] Dev Server?

To connect, open the console with F1 in Rust and enter client.connect 217.154.121.4:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players 50 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.