At press time 11,686 servers49,072 players105 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 5,029

Rust Dev Server

Online 23.109.63.157:28080 checked 9m ago

Rust Dev Server is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 5,029 of the ranked servers, the top 23%. It last wiped 7d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

§ 2Performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap20.2 days

between real wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 7

The first 48 hours of its last wipes

Thu 22 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:51 UTC7d ago 2 – running 0
Fri 2 Oct, 16:44 UTC27d ago 1 halved by day 7 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit14/500 no group limit · 151 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10123/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1034/225 EU · groups of 16+ · weekly · 122 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.104/700 EU · groups of 16+ · monthly · 97 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1020/700 EU · groups of 16+ · monthly · 94 on average
  6. 6 RustSpain.com | EU Main127/200 EU · groups of 12+ · weekly · 86 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Rust Dev Server: which one?

Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Server runs. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on Rust Dev Server, and is it up?

Rust Dev Server currently answers as online. Of note: the reported uptime places the last restart about 44 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

What is the performance of Rust Dev Server like?

The records show an average of 239 server fps over 48 hours, never below 234. Buildings, deployables and the rest brought the entity count to a high of 9,745. Of note: memory use reached 1,066 MB. What players feel as lag: fps running low and entities climbing.

In which location does Rust Dev Server sit?

No region appears for Rust Dev Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 23.109.63.157:28080 — that is the address.

Rules, settings, map

The map for Rust Dev Server: which one is it?

Rust Dev Server runs a procedural map, generated by the game, of size 1,500 with seed 289356. The map repeats with the same size and seed; this page links to it on RustMaps.

What does Rust Dev Server set down in the way of rules and settings?

The name of Rust Dev Server states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is inactive.

Player record

What population does Rust Dev Server carry?

The record for Rust Dev Server shows 0 players, against a capacity of 50. Averaged across seven days, 0 players; the peak reached 2. At 12:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Against other Rust servers, how is Rust Dev Server ranked?

The seven-day player-hour table places Rust Dev Server at #5,029, within the top 23% of ranked servers.

The tags and lists

Rust Dev Server sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Rust Dev Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Rust Dev Server be read?

gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Rust Dev Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on Rust Dev Server: what should be expected?

The average peak across recent wipes was 2 players. 23 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 7 where the crowd did not hold.

The wipe timetable for Rust Dev Server: what does it show?

Rust Dev Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 7 days 5 hours old.

How to join

What is the way to join Rust Dev Server?

To connect, open the console with F1 in Rust and enter client.connect 23.109.63.157:28080. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.