At press time 11,696 servers36,352 players94 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,358

Server Has Moved!

Online 23.27.211.226:28018 checked 10m ago

Server Has Moved! is a Rust server. At the last count it had 0 players. It stands at No. 15,358 of the ranked servers, the top 69%. It last wiped 25d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

§ 2Performance

01020304004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1 days

between real wipes

On rhythm25%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC21d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC23d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC28d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit3/500 no group limit · 154 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1032/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1012/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.101/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Server Has Moved!: which one?

The server Server Has Moved! is on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on Server Has Moved!, and is it up?

Server Has Moved! currently answers as online. A restart came about 14 days 16 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of Server Has Moved! like?

Server fps averaged 30 over the last 48 hours; the low was 30. Of note: 8,347 entities at the peak, counting buildings, deployables and the rest. Up to 2,559 MB of memory was used. What players feel as lag: fps running low and entities climbing.

What is the location of Server Has Moved!?

No region appears for Server Has Moved!. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 23.27.211.226:28018 — that is the address.

Settings and map

The map for Server Has Moved!: which one is it?

Server Has Moved! runs a procedural map, generated by the game, of size 4,000 with seed 2098159377. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.

What settings and rules does Server Has Moved! run?

Nothing in the name of Server Has Moved! gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.

Player record

What are the player numbers on Server Has Moved!?

The figure for Server Has Moved! stands at 0 players at the time of writing. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is Server Has Moved! ranked?

On player hours over seven days Server Has Moved! ranks #15,358, inside the top 69% of all ranked servers.

Tag and list record

Where does Server Has Moved! appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Server Has Moved! fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on Server Has Moved!: what do they signify?

gmrust (Game mode): Standard survival, as Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags Server Has Moved! publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on Server Has Moved! when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd held above half the peak until the next wipe in 50% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

When does Server Has Moved! wipe?

No next wipe can be predicted for Server Has Moved!, whose wipes fall at irregular times. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 25 days 16 hours old.

Connection

Which steps join Server Has Moved!?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 23.27.211.226:28018. https://discord.com/invite/koalakopters carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167781
Build The build number is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.