An entry in the registerNo. 14,662
Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 8m ago
Complete Build System | by hionet.com is a Rust server in Europe. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 14,662 of the ranked servers, the top 66%, and No. 2497 in Europe. It makes a new world every few hours (7 this week), resets rather than wipes. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0 | – | 1 days | 0 |
§ 5In its own wordsas the server describes itself
Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX912/894 EU · no group limit · 457 on average
- 2 [EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX207/206 EU · no group limit · 143 on average
- 3 [EU] THE WAR I Creative I Builder Map14/110 EU · groups of 8+ · 9 on average
- 4 UKN.GG - EU Sandbox - Creative | Build | Noclip3/200 EU · groups of 1000+ · 4 on average
- 5 [EU] Rumblest »F1 Staging Test | Team-only PvP«6/50 EU · groups of 8+ · 2 on average
- 6 ⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOX8/150 EU · groups of 8+ · 2 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is Complete Build System | by hionet.com on?
Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com runs. To join, your game must be on the same protocol; Steam handles the update.
Is Complete Build System | by hionet.com up, and how steady is its uptime?
The records show Complete Build System | by hionet.com online at the time of this check. The uptime it reports puts the last restart at about 6 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.
What is the performance of Complete Build System | by hionet.com like?
The records show an average of 57 server fps over 48 hours, never below 3. Buildings, deployables and the rest brought the entity count to a high of 20,173. Of note: memory use reached 2,180 MB. What players feel as lag: fps running low and entities climbing.
Where does Complete Build System | by hionet.com operate from?
The EU tag places Complete Build System | by hionet.com in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 23.81.34.186:25015 stands the address.
Settings and map
What map is in use on Complete Build System | by hionet.com?
Complete Build System | by hionet.com runs a procedural map, generated by the game, of size 4,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
What does Complete Build System | by hionet.com set down in the way of rules and settings?
Nothing in the name of Complete Build System | by hionet.com gives a gather rate. Eight players per group is the default and the limit here. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Population
What are the player numbers on Complete Build System | by hionet.com?
The record for Complete Build System | by hionet.com shows 0 players, against a capacity of 10. The seven-day record: an average of 0 players and a peak of 1.
Against other Rust servers, how is Complete Build System | by hionet.com ranked?
For seven-day player hours Complete Build System | by hionet.com is #14,662 overall and #2,497 in Europe, in the top 66% of ranked servers.
Tag and list record
Where does Complete Build System | by hionet.com appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Complete Build System | by hionet.com fits: EU Rust servers: the records, Modded Rust servers, Rust server stats: build servers and Rust creative servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should the tags on Complete Build System | by hionet.com be read?
gmvanilla (Game mode): The vanilla survival mode; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^c (Creative): A sandbox where nothing is gathered and anything can be built; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): The server browser files it under Europe — that is the set of tags Complete Build System | by hionet.com publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
On what schedule does Complete Build System | by hionet.com wipe?
No wipe schedule is published for Complete Build System | by hionet.com: the world turns over every few hours, and none of those resets is a wipe.
Connection
What is the way to join Complete Build System | by hionet.com?
To connect, open the console with F1 in Rust and enter client.connect 23.81.34.186:25015. The Launch Rust and join button on this page does the same through Steam. https://codefling.com/plugins/complete-build-system-sandbox-system carries the server's website.