At press time 11,727 servers59,874 players179 fresh wipes Revised every five minutes
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An entry in the registerNo. 14,662

Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 8m ago

Complete Build System | by hionet.com is a Rust server in Europe. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 14,662 of the ranked servers, the top 66%, and No. 2497 in Europe. It makes a new world every few hours (7 this week), resets rather than wipes. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

§ 2Performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

§ 4World resetsa new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC10h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0

§ 5In its own wordsas the server describes itself

Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX912/894 EU · no group limit · 457 on average
  2. 2 [EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX207/206 EU · no group limit · 143 on average
  3. 3 [EU] THE WAR I Creative I Builder Map14/110 EU · groups of 8+ · 9 on average
  4. 4 UKN.GG - EU Sandbox - Creative | Build | Noclip3/200 EU · groups of 1000+ · 4 on average
  5. 5 [EU] Rumblest »F1 Staging Test | Team-only PvP«6/50 EU · groups of 8+ · 2 on average
  6. 6 ⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOX8/150 EU · groups of 8+ · 2 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Complete Build System | by hionet.com on?

Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com runs. To join, your game must be on the same protocol; Steam handles the update.

Is Complete Build System | by hionet.com up, and how steady is its uptime?

The records show Complete Build System | by hionet.com online at the time of this check. The uptime it reports puts the last restart at about 6 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of Complete Build System | by hionet.com like?

The records show an average of 57 server fps over 48 hours, never below 3. Buildings, deployables and the rest brought the entity count to a high of 20,173. Of note: memory use reached 2,180 MB. What players feel as lag: fps running low and entities climbing.

Where does Complete Build System | by hionet.com operate from?

The EU tag places Complete Build System | by hionet.com in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 23.81.34.186:25015 stands the address.

Settings and map

What map is in use on Complete Build System | by hionet.com?

Complete Build System | by hionet.com runs a procedural map, generated by the game, of size 4,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

What does Complete Build System | by hionet.com set down in the way of rules and settings?

Nothing in the name of Complete Build System | by hionet.com gives a gather rate. Eight players per group is the default and the limit here. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Population

What are the player numbers on Complete Build System | by hionet.com?

The record for Complete Build System | by hionet.com shows 0 players, against a capacity of 10. The seven-day record: an average of 0 players and a peak of 1.

Against other Rust servers, how is Complete Build System | by hionet.com ranked?

For seven-day player hours Complete Build System | by hionet.com is #14,662 overall and #2,497 in Europe, in the top 66% of ranked servers.

Tag and list record

Where does Complete Build System | by hionet.com appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Complete Build System | by hionet.com fits: EU Rust servers: the records, Modded Rust servers, Rust server stats: build servers and Rust creative servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should the tags on Complete Build System | by hionet.com be read?

gmvanilla (Game mode): The vanilla survival mode; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^c (Creative): A sandbox where nothing is gathered and anything can be built; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): The server browser files it under Europe — that is the set of tags Complete Build System | by hionet.com publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

On what schedule does Complete Build System | by hionet.com wipe?

No wipe schedule is published for Complete Build System | by hionet.com: the world turns over every few hours, and none of those resets is a wipe.

Connection

What is the way to join Complete Build System | by hionet.com?

To connect, open the console with F1 in Rust and enter client.connect 23.81.34.186:25015. The Launch Rust and join button on this page does the same through Steam. https://codefling.com/plugins/complete-build-system-sandbox-system carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival mode.
mp10
Max players 10 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Gameplay

^c
Creative A sandbox where nothing is gathered and anything can be built.
^k
Build server Base design and practice.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.