At press time 11,886 servers104,326 players514 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,937

Four Nintendos

Offline 24.179.173.14:28016 checked 27d ago

Four Nintendos is a Rust server. It was offline at the last count. It stands at No. 15,937 of the ranked servers, the top 70%. It last wiped 27d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak3

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:06 UTC27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit114/500 no group limit · 151 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10185/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1072/700 EU · groups of 16+ · monthly · 95 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10215/700 EU · groups of 16+ · monthly · 90 on average
  6. 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 85 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Four Nintendos on?

The server Four Nintendos is on Rust network protocol 2634 and build 166494, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

How reliable is Four Nintendos, and is it online now?

Four Nintendos shows offline as of the latest refresh, last seen 27 days 1 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 19 September 2026.

In which location does Four Nintendos sit?

No region appears for Four Nintendos. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 24.179.173.14:28016 stands the address.

Settings and map

What map is in use on Four Nintendos?

Four Nintendos runs a procedural map, generated by the game, of size 4,500 with seed 6738. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does Four Nintendos run?

Nothing in the name of Four Nintendos gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

The players

What population does Four Nintendos carry?

The last sighting of Four Nintendos was 27 days 1 hours ago, and it is offline now.

What position does Four Nintendos hold among Rust servers?

The seven-day player-hour table places Four Nintendos at #15,937, within the top 70% of ranked servers.

Tags, lists

Where does Four Nintendos appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Four Nintendos: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Four Nintendos be read?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Four Nintendos publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

Wipe day on Four Nintendos: what should be expected?

The average peak across recent wipes was 3 players. 1 hours after the latest wipe, the crowd peaked.

On what schedule does Four Nintendos wipe?

Too few wipes of Four Nintendos are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 27 days 18 hours ago.

Connection

Which steps join Four Nintendos?

To connect, open the console with F1 in Rust and enter client.connect 24.179.173.14:28016. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.