At press time 11,685 servers46,119 players120 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,853

Brett's Rust Development Server

Offline 24.60.0.80:28015 checked 16d ago

Brett's Rust Development Server is a Rust server. It was offline at the last count. It stands at No. 15,853 of the ranked servers, the top 72%. It last wiped 26d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:25 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit32/500 no group limit · 162 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10129/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1044/225 EU · groups of 16+ · weekly · 114 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1032/700 EU · groups of 16+ · monthly · 87 on average
  5. 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 CSL Scenery Budget Test0/500 groups of 8+ · 85 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Brett's Rust Development Server: which one?

The server Brett's Rust Development Server is on Rust network protocol 2634 and build 166494, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

Is Brett's Rust Development Server up, and how steady is its uptime?

Offline at present: Brett's Rust Development Server, last seen 16 days 23 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 25 September 2026.

Where does Brett's Rust Development Server operate from?

No region is published by Brett's Rust Development Server. Rust Server Stats records the stated location of a server, not the location of the machine. At 24.60.0.80:28015 stands the address.

Settings and map

The map for Brett's Rust Development Server: which one is it?

Generation by the game gives Brett's Rust Development Server its procedural map.

What settings and rules does Brett's Rust Development Server run?

The name of Brett's Rust Development Server states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

Population

How full does Brett's Rust Development Server get?

The last sighting of Brett's Rust Development Server was 16 days 23 hours ago, and it is offline now.

Where does Brett's Rust Development Server sit in the rankings?

On player hours over seven days Brett's Rust Development Server ranks #15,853, inside the top 72% of all ranked servers.

Tags, lists

Brett's Rust Development Server sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Brett's Rust Development Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Brett's Rust Development Server be read?

These tags are Brett's Rust Development Server's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on Brett's Rust Development Server?

Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe the crowd reached its peak.

When does Brett's Rust Development Server wipe?

Too few wipes of Brett's Rust Development Server are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 26 days 1 hours ago.

Joining the server

Which steps join Brett's Rust Development Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 24.60.0.80:28015.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players The server holds 5 slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.