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An entry in the registerNo. 6,106

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 13m ago

SCUF | RUST x0.5 | Events is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 2. It stands at No. 6,106 of the ranked servers, the top 27%. It last wiped 6d ago. Its own tags class it as 0.5x, vanilla, modded, oxide.

§ 1Attendance

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

§ 2Performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6.7 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC6d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC40d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

SKUF|Rust X 0.5| Рейты на добычу Х0.5, стаки х1. Добавлены дополнительные события. Группа сервера VK: https://vk.ru/scuf2026

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit27/500 no group limit · 155 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10130/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1037/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1013/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main4/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.101/1000 EU · groups of 16+ · monthly · 84 on average

§ 8Questions answeredfrom the figures in this entry

The record

What Rust version is SCUF | RUST x0.5 | Events on?

The server SCUF | RUST x0.5 | Events is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on SCUF | RUST x0.5 | Events, and is it up?

SCUF | RUST x0.5 | Events currently answers as online. A restart came about 23 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

Does SCUF | RUST x0.5 | Events hold a steady frame?

The records show an average of 149 server fps over 48 hours, never below 91. Of note: 74,828 entities at the peak, counting buildings, deployables and the rest. Up to 2,857 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does SCUF | RUST x0.5 | Events operate from?

No region appears for SCUF | RUST x0.5 | Events. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 31.163.205.44:28015 stands the address.

Rules, settings, map

What map is in use on SCUF | RUST x0.5 | Events?

SCUF | RUST x0.5 | Events runs a procedural map, generated by the game, of size 3,500 with seed 943512430. RustMaps can display it from this page, since equal size and seed yield the same map.

What does SCUF | RUST x0.5 | Events set down in the way of rules and settings?

SCUF | RUST x0.5 | Events carries a gather rate of 0.5x in its title. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

The players

What are the player numbers on SCUF | RUST x0.5 | Events?

At the latest count SCUF | RUST x0.5 | Events has 0 players, with 100 slots in total. Over seven days the mean is 0 players, with a peak of 2. The busiest hour of the last 48 was 16:00 UTC, averaging 2 players.

Against other Rust servers, how is SCUF | RUST x0.5 | Events ranked?

Ranked by player hours over the last seven days, SCUF | RUST x0.5 | Events stands at #6,106, in the top 27% overall.

Tags, lists

Where does SCUF | RUST x0.5 | Events appear among the Rust Server Stats lists and filters?

On Rust Server Stats, SCUF | RUST x0.5 | Events is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The tags on SCUF | RUST x0.5 | Events: what do they signify?

These tags are SCUF | RUST x0.5 | Events's, and the game's browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What happens on SCUF | RUST x0.5 | Events when wipe day arrives?

Across its recent wipes, the busiest point averaged 2 players. 6 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 2.5.

On what schedule does SCUF | RUST x0.5 | Events wipe?

Wipes on SCUF | RUST x0.5 | Events follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 6 days 21 hours.

Joining the server

What is the way to join SCUF | RUST x0.5 | Events?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 31.163.205.44:28015.

§ 9Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slot count: 100.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.