At press time 11,882 servers97,865 players398 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 12,049

Evil_Test

Offline 31.23.230.110:28015 checked 4d ago

Evil_Test is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 12,049 of the ranked servers, the top 54%. It last wiped 8d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1095/700 EU · groups of 16+ · monthly · 94 on average
  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10251/700 EU · groups of 16+ · monthly · 87 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1025/1000 EU · groups of 16+ · monthly · 84 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10136/1000 EU · groups of 16+ · monthly · 74 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10361/1000 EU · groups of 16+ · monthly · 69 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10508/1000 EU · groups of 16+ · monthly · 65 on average

§ 7Questions answeredfrom the figures in this entry

Server record

On which Rust version does Evil_Test operate?

Rust network protocol 2635 and build 168909 on Windows is what Evil_Test runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Evil_Test, and is it up?

Evil_Test shows offline as of the latest refresh, last seen 4 days 22 hours ago. The records show 0% uptime over the last 4 full days: 0 of 96 hours up. The first sighting at Rust Server Stats was on 24 October 2026.

What is the location of Evil_Test?

No region appears for Evil_Test. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 31.23.230.110:28015 stands the address.

The rules and map

What map does Evil_Test put players on?

Evil_Test runs a procedural map, generated by the game, of size 5,250 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Evil_Test set down in the way of rules and settings?

The name of Evil_Test states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

What population does Evil_Test carry?

No answer from Evil_Test at the latest refresh; it was last seen 4 days 22 hours ago. Over seven days the mean is 1 players, with a peak of 1.

What position does Evil_Test hold among Rust servers?

Ranked by player hours over the last seven days, Evil_Test stands at #12,049, in the top 54% overall.

Tags, lists

Evil_Test sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Evil_Test: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should the tags on Evil_Test be read?

These tags are Evil_Test's, and the game's browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

When does Evil_Test wipe?

The estimate for Evil_Test's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 8 days 18 hours old. Its tags carry a monthly wipe schedule.

Connection

What is the way to join Evil_Test?

To connect, open the console with F1 in Rust and enter client.connect 31.23.230.110:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.