At press time 11,615 servers38,895 players85 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,880

PRIVATE Survivor AI Lab

Offline 31.97.122.1:28115 checked 20d ago

PRIVATE Survivor AI Lab is a Rust server. It was offline at the last count. It stands at No. 15,880 of the ranked servers, the top 72%. It last wiped 21d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:53 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit74/500 no group limit · 150 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10128/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10112/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1040/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main4/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1012/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does PRIVATE Survivor AI Lab operate?

The server PRIVATE Survivor AI Lab is on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

Is PRIVATE Survivor AI Lab up, and how steady is its uptime?

Offline at present: PRIVATE Survivor AI Lab, last seen 20 days 20 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 7 October 2026.

In which location does PRIVATE Survivor AI Lab sit?

No region is published by PRIVATE Survivor AI Lab. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 31.97.122.1:28115 stands the address.

Rules, settings, map

The map for PRIVATE Survivor AI Lab: which one is it?

Generation by the game gives PRIVATE Survivor AI Lab its procedural map.

What settings and rules does PRIVATE Survivor AI Lab run?

Nothing in the name of PRIVATE Survivor AI Lab gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC is enabled: Valve's anti-cheat.

Population

How full does PRIVATE Survivor AI Lab get?

The last sighting of PRIVATE Survivor AI Lab was 20 days 20 hours ago, and it is offline now.

Against other Rust servers, how is PRIVATE Survivor AI Lab ranked?

Ranked by player hours over the last seven days, PRIVATE Survivor AI Lab stands at #15,880, in the top 72% overall.

Tags, lists

Where does PRIVATE Survivor AI Lab appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include PRIVATE Survivor AI Lab: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings attach to the tags on PRIVATE Survivor AI Lab?

gmrust (Game mode): Standard survival, as Rust plays it; mp1 (Max players): 1 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): The game version must match protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags PRIVATE Survivor AI Lab publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

Wipe day on PRIVATE Survivor AI Lab: what should be expected?

The average peak across recent wipes was 0 players. 0 hours into the latest wipe the crowd reached its peak.

On what schedule does PRIVATE Survivor AI Lab wipe?

Too few wipes of PRIVATE Survivor AI Lab are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 21 days 10 hours old.

How to join

What is the way to join PRIVATE Survivor AI Lab?

To connect, open the console with F1 in Rust and enter client.connect 31.97.122.1:28115. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp1
Max players 1 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol The game version must match protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.