At press time 11,855 servers81,723 players365 fresh wipes Revised every five minutes
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An entry in the registerNo. 9,147

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 9m ago

RedLava.World | Rust is a Rust server in Europe. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 9,147 of the ranked servers, the top 41%, and No. 2188 in Europe. It last wiped 7d ago. Its own tags class it as vanilla.

§ 1Attendance

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

§ 2Performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2.4 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC7d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC21d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC25d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|509/575 EU · groups of 12+ · weekly · 514 on average
  2. 2 Rustoria.co - EU East Long443/475 EU · groups of 12+ · monthly · 318 on average
  3. 3 Rusty Moose |EU Main|0/250 EU · groups of 12+ · weekly · 286 on average
  4. 4 Rustafied.com - EU Friday65/100 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustoria.co - EU Main0/250 EU · groups of 16+ · weekly · 270 on average
  6. 6 Rustoria.co - EU East Medium21/350 EU · groups of 12+ · biweekly · 234 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does RedLava.World | Rust operate?

The server RedLava.World | Rust is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on RedLava.World | Rust, and is it up?

The records show RedLava.World | Rust online at the time of this check. A restart came about 13 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 4 October 2026.

Does RedLava.World | Rust hold a steady frame?

For the last 48 hours the average was 35 server fps, with a low of 14. Of note: 109,861 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 2,645 MB. What players feel as lag: fps running low and entities climbing.

Where does RedLava.World | Rust operate from?

In Europe, RedLava.World | Rust lists itself with the EU tag. Rust Server Stats records the stated location of a server, not the location of the machine. 37.221.93.134:29015 — that is the address.

Rules, settings, map

What map is in use on RedLava.World | Rust?

RedLava.World | Rust runs a procedural map, generated by the game, of size 4,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.

What settings and rules does RedLava.World | Rust run?

The name of RedLava.World | Rust states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.

The players

How full does RedLava.World | Rust get?

0 players are on RedLava.World | Rust at present; the slot count is 50. The seven-day record: an average of 0 players and a peak of 1. The busiest hour of the last 48 was 07:00 UTC, averaging 1 players.

Against other Rust servers, how is RedLava.World | Rust ranked?

The player-hour table over seven days puts RedLava.World | Rust at #9,147, and #2,188 for Europe, within the top 41% of all ranked servers.

Tags, lists

RedLava.World | Rust sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists RedLava.World | Rust fits: EU Rust servers: the records, Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on RedLava.World | Rust be read?

gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; EU (Europe): The server browser files it under Europe — that is the set of tags RedLava.World | Rust publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on RedLava.World | Rust when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 20 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where the crowd did not hold.

The wipe timetable for RedLava.World | Rust: what does it show?

Wipes on RedLava.World | Rust follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 7 days 4 hours ago.

How to join

Which steps join RedLava.World | Rust?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 37.221.93.134:29015. The server's website is recorded as https://rust.redlava.world/rust.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slot count: 50.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.