At press time 11,668 servers44,124 players98 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 12,931

Waterworld

Online EU 37.26.136.61:28115 checked 11m ago

Waterworld is a Rust server in Europe. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 12,931 of the ranked servers, the top 58%, and No. 2430 in Europe. It last wiped 7d ago, on a biweekly schedule, and the next wipe is expected on Tuesday 3 November. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

§ 2Performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Tuesday 3 November, 16:19 UTC, in 6d 14h. Its biweekly schedule tag · low confidence

The rhythm
Wipe-day peak1

players, last three wipes

Coming wipes
Date, UTCHence
Tue 3 Nov, 16:196d 14h
Thu 5 Nov, 19:00 FW8d 17h
Tue 17 Nov, 16:1920d 14h
Tue 1 Dec, 16:1934d 14h
Thu 3 Dec, 19:00 FW36d 17h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:19 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.103/200 EU · groups of 50+ · biweekly · 9 on average
  2. 2 RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ2/200 EU · groups of 8+ · biweekly · 7 on average
  3. 3 [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)0/50 EU · groups of 16+ · biweekly · 4 on average
  4. 4 РЕЛАКС #2 Х2|Для новичков| No Limit2/200 EU · groups of 10+ · biweekly · 3 on average
  5. 5 #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU0/300 EU · groups of 10+ · biweekly · 3 on average
  6. 6 [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL1/50 EU · groups of 8+ · biweekly · 2 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Waterworld on?

The server Waterworld is on Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

How reliable is Waterworld, and is it online now?

The records show Waterworld online at the time of this check. Of note: the reported uptime places the last restart about 6 days 13 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 19 October 2026.

How does Waterworld perform?

For the last 48 hours the average was 57 server fps, with a low of 42. Of note: 49,554 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,051 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does Waterworld operate from?

Under the EU tag, Waterworld lists itself in Europe. Rust Server Stats records the stated location of a server, not the location of the machine. 37.26.136.61:28115 — that is the address.

Settings and map

What map does Waterworld put players on?

Waterworld runs a procedural map, generated by the game, of size 2,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Moldova_X1000.

What does Waterworld set down in the way of rules and settings?

The name of Waterworld states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Player record

What population does Waterworld carry?

The record for Waterworld shows 0 players, against a capacity of 100. Averaged across seven days, 0 players; the peak reached 1.

What position does Waterworld hold among Rust servers?

The player-hour table over seven days puts Waterworld at #12,931, and #2,430 for Europe, within the top 58% of all ranked servers.

Tag and list record

Where does Waterworld appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Waterworld: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The tags on Waterworld: what do they signify?

gmvanilla (Game mode): The vanilla survival mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe — that is the set of tags Waterworld publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

What is the shape of wipe day on Waterworld?

The average peak across recent wipes was 1 players. 0 hours into the latest wipe the crowd reached its peak.

When does Waterworld wipe?

Too few wipes of Waterworld are on record to confirm the schedule; the tag guides the prediction. The records show the next wipe due on Tuesday 3 November at 16:19 UTC. The world now in play was generated 7 days 9 hours ago. Its tags set out a fortnightly wipe schedule.

Joining the server

Which steps join Waterworld?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 37.26.136.61:28115.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival mode.
mp100
Max players The server holds 100 slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly A wipe comes once a fortnight.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.