An entry in the registerNo. 15,193
Beastmaster DEV (local)
Offline 37.48.20.204:28015 checked 11d ago
Beastmaster DEV (local) is a Rust server. It was offline at the last count. It stands at No. 15,193 of the ranked servers, the top 70%. It last wiped 19d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit46/500 no group limit · 156 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1044/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1042/700 EU · groups of 16+ · monthly · 92 on average
- 5 RustSpain.com | EU Main7/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.105/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Beastmaster DEV (local) operate?
Rust network protocol 2634 and build 167398 on Windows is what Beastmaster DEV (local) runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on Beastmaster DEV (local), and is it up?
Beastmaster DEV (local) shows offline as of the latest refresh, last seen 11 days 14 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 9 October 2026.
In which location does Beastmaster DEV (local) sit?
No region is published by Beastmaster DEV (local). Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 37.48.20.204:28015 stands the address.
Settings and map
What map does Beastmaster DEV (local) put players on?
Beastmaster DEV (local) plays on a map the game generates, procedural in kind.
What settings and rules does Beastmaster DEV (local) run?
No gather rate appears in the name of Beastmaster DEV (local). Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Population
How full does Beastmaster DEV (local) get?
The last sighting of Beastmaster DEV (local) was 11 days 14 hours ago, and it is offline now.
Where does Beastmaster DEV (local) sit in the rankings?
On player hours over seven days Beastmaster DEV (local) ranks #15,193, inside the top 70% of all ranked servers.
Tag and list record
Beastmaster DEV (local) sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Beastmaster DEV (local) is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Beastmaster DEV (local) be read?
gmrust (Game mode): The standard survival game; mp4 (Max players): 4 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Beastmaster DEV (local) publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
Wipe day on Beastmaster DEV (local): what should be expected?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for Beastmaster DEV (local): what does it show?
The record of Beastmaster DEV (local) holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 19 days 6 hours old.
How to join
How does one connect to Beastmaster DEV (local)?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 37.48.20.204:28015.