An entry in the registerNo. 15,404
LOCAL_MAIN
Offline 37.67.192.175:28015 checked 43d ago
LOCAL_MAIN is a Rust server. It was offline at the last count. It stands at No. 15,404 of the ranked servers. It last wiped 44d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 90 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is LOCAL_MAIN on?
The server LOCAL_MAIN is on Rust network protocol 2633 and build 163794, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is LOCAL_MAIN up, and how steady is its uptime?
The records show LOCAL_MAIN offline, last answering 43 days ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 14 September 2026.
Where does LOCAL_MAIN operate from?
No region is published by LOCAL_MAIN. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 37.67.192.175:28015 stands the address.
The rules and map
What map does LOCAL_MAIN put players on?
Generation by the game gives LOCAL_MAIN its procedural map.
What settings and rules does LOCAL_MAIN run?
The name of LOCAL_MAIN states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Population
What population does LOCAL_MAIN carry?
The last sighting of LOCAL_MAIN was 43 days ago, and it is offline now.
Where does LOCAL_MAIN sit in the rankings?
The seven-day player-hour table places LOCAL_MAIN at #15,404, within the top – of ranked servers.
Tag and list record
LOCAL_MAIN sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists LOCAL_MAIN fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on LOCAL_MAIN?
These tags are LOCAL_MAIN's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
When does LOCAL_MAIN wipe?
LOCAL_MAIN's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 44 days 9 hours ago.
How to join
How does one connect to LOCAL_MAIN?
To connect, open the console with F1 in Rust and enter client.connect 37.67.192.175:28015. The Launch Rust and join button on this page does the same through Steam.