At press time 11,829 servers89,289 players18 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 10,104

Test

Offline 37.79.131.184:28015 checked 2d ago

Test is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 10,104 of the ranked servers, the top 46%. It makes a new world every few hours (6 this week), resets rather than wipes. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

§ 4World resetsa new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:52 UTC2d ago – – – 0
Sat 24 Oct, 19:23 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0
Fri 23 Oct, 11:17 UTC5d ago – – – 1
Fri 23 Oct, 06:02 UTC5d ago – – – 1
Thu 22 Oct, 14:48 UTC6d ago 1 – 0.6 days 1

§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes

§ 6Questions answeredfrom the figures in this entry

Server record

What Rust version is Test on?

The server Test is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Test, and is it online now?

Test shows offline as of the latest refresh, last seen 2 days 18 hours ago. The records show 4% uptime over the last 5 full days: 5 of 120 hours up. Its earliest entry at Rust Server Stats is dated 22 October 2026.

In which location does Test sit?

No region is published by Test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 37.79.131.184:28015 stands the address.

The rules and map

What map is in use on Test?

Generation by the game gives Test its procedural map.

What does Test set down in the way of rules and settings?

The name of Test states no rate for gathering. Eight players per group is the default and the limit here. Play is pve, no combat against other players. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Population

How full does Test get?

Test is offline at present; the last response came 2 days 18 hours ago. Averaged across seven days, 0 players; the peak reached 1.

Against other Rust servers, how is Test ranked?

Ranked by player hours over the last seven days, Test stands at #10,104, in the top 46% overall.

Tag and list record

Where does Test appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Test fits: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

The tags on Test: what do they signify?

gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Slot count: 200; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Test publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

The wipe timetable for Test: what does it show?

A new world is made every few hours on Test, so no wipe schedule is kept and those resets do not count as wipes.

Joining the server

How does one connect to Test?

To connect, open the console with F1 in Rust and enter client.connect 37.79.131.184:28015. The Launch Rust and join button on this page does the same through Steam.

§ 7Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players Slot count: 200.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe comes once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.