An entry in the registerNo. 14,828
testing
Offline 38.130.121.58:28055 checked 21h ago
testing is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 14,828 of the ranked servers, the top 67%. It last wiped 17d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:33 UTC17d ago | 1 | – | running | 0 |
| Sat 10 Oct, 15:45 UTC18d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|393/400 EU · groups of 12+ · weekly · 519 on average
- 2 Rustoria.co - EU East Long346/350 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|38/250 EU · groups of 12+ · weekly · 291 on average
- 4 Rustoria.co - EU Main32/250 EU · groups of 16+ · weekly · 276 on average
- 5 Rustafied.com - EU Friday47/100 EU · groups of 16+ · weekly · 275 on average
- 6 Rustoria.co - EU East Medium151/200 EU · groups of 12+ · biweekly · 244 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does testing operate?
The server testing is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on testing, and is it up?
Offline at present: testing, last seen 21 hours ago. In the last 7 full days it was up for 70 of 168 hours, 42% of the time. The first sighting at Rust Server Stats was on 10 October 2026.
What is the location of testing?
The server publishes no region: testing. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 38.130.121.58:28055 — that is the address.
The rules and map
What map does testing put players on?
testing plays on a map the game generates, procedural in kind.
What does testing set down in the way of rules and settings?
Nothing in the name of testing gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. A community server: the browser lists it under Community. The VAC anti-cheat from Valve is active.
The players
What population does testing carry?
The last sighting of testing was 21 hours ago, and it is offline now. The seven-day record: an average of 0 players and a peak of 1.
Against other Rust servers, how is testing ranked?
Ranked by player hours over the last seven days, testing stands at #14,828, in the top 67% overall.
Tags, lists
testing sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include testing: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on testing: what do they signify?
gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set — that is the set of tags testing publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What is the shape of wipe day on testing?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked.
On what schedule does testing wipe?
testing's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 17 days 21 hours old.
How to join
How does one connect to testing?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 38.130.121.58:28055.