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An entry in the registerNo. 11,100

Cross-Eyed Squiggy's x20

Offline 38.31.74.223:28015 checked 1d ago

Cross-Eyed Squiggy's x20 is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 11,100 of the ranked servers, the top 50%. It last wiped 7d ago, on a weekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 20x, modded, oxide, pve, softcore.

§ 1Attendance

AveragePeak
0123422:0023:0000:0001:0002:00

Hourly average and peak, UTC.

§ 2Performance

025507510022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 50% of all ranked servers, and No. 534 of the quad servers (top 65%). Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

The rhythm
Usual gap4 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 4

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 8h
Thu 12 Nov, 00:1813d 13h
Thu 19 Nov, 00:1820d 13h
Thu 26 Nov, 00:1827d 13h
Thu 3 Dec, 19:00 FW35d 8h
Thu 10 Dec, 00:1841d 13h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:18 UTC7d ago 1 – running 0
Thu 15 Oct, 20:04 UTC13d ago 1 halved by day 4 6.2 days 0
Wed 14 Oct, 00:07 UTC15d ago 2 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve0/50 NA · quad · 5x · weekly · 2 on average
  2. 2 Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.0/50 NA · quad · monthly · 2 on average
  3. 3 Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much more2/666 EU · quad · 2x · monthly · 2 on average
  4. 4 AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN2/50 OC · quad · monthly · 2 on average
  5. 5 Casual PVE Svenska Krigare0/20 EU · quad · 1 on average
  6. 6 Noob Friendly PVE Server0/100 EU · quad · monthly · 1 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Cross-Eyed Squiggy's x20 on?

The server Cross-Eyed Squiggy's x20 is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Cross-Eyed Squiggy's x20, and is it up?

The records show Cross-Eyed Squiggy's x20 offline, last answering 32 hours ago. The uptime it reports puts the last restart at about 2 hours ago. Of note: 39 of 168 hours up in the last 7 full days, or 23% of the time. The first sighting at Rust Server Stats was on 13 October 2026.

Does Cross-Eyed Squiggy's x20 hold a steady frame?

The records show an average of 62 server fps over 48 hours, never below 55. The entity count reached 76,757: buildings, deployables and all else in the world. Of note: memory use reached 2,124 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Cross-Eyed Squiggy's x20?

No region appears for Cross-Eyed Squiggy's x20. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 38.31.74.223:28015 — that is the address.

Rules, settings, map

What map does Cross-Eyed Squiggy's x20 put players on?

Cross-Eyed Squiggy's x20 runs a procedural map, generated by the game, of size 3,500 with seed 352165132. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does Cross-Eyed Squiggy's x20 set down in the way of rules and settings?

By its own name, Cross-Eyed Squiggy's x20 gathers at 20x. The group cap is 4 players (quad). Play is softcore, Facepunch's gentler mode, with part of the loot retained. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

The players

How full does Cross-Eyed Squiggy's x20 get?

Cross-Eyed Squiggy's x20 is offline at present; the last response came 32 hours ago. Averaged across seven days, 0 players; the peak reached 1.

What position does Cross-Eyed Squiggy's x20 hold among Rust servers?

Ranked by player hours over the last seven days, Cross-Eyed Squiggy's x20 stands at #11,100, in the top 50% overall. Within quad, it stands at #534.

Tags, lists

Where does Cross-Eyed Squiggy's x20 appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Cross-Eyed Squiggy's x20: Rust servers above 10x gather rate, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How should the tags on Cross-Eyed Squiggy's x20 be read?

gmsoftcore (Game mode): Softcore rules, which are easier; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): 4 is the ceiling per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle is weekly; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Cross-Eyed Squiggy's x20 publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

Wipe day on Cross-Eyed Squiggy's x20: what should be expected?

The average peak across recent wipes was 1 players. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 4 where the crowd did not hold.

When does Cross-Eyed Squiggy's x20 wipe?

Too few wipes of Cross-Eyed Squiggy's x20 are on record to confirm the schedule; the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 7 days 10 hours old. The tags list wipes as weekly.

Joining the server

Which steps join Cross-Eyed Squiggy's x20?

To connect, open the console with F1 in Rust and enter client.connect 38.31.74.223:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules, which are easier.
mp100
Max players The server holds 100 slots.
ts4
Group limit 4 is the ceiling per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The cycle is weekly.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.