An entry in the registerNo. 8,024
Rust 170 Devblog
Online 45.157.118.153:28015 checked 7m ago
Rust 170 Devblog is a Rust server. At the last count it had 0 players of a possible 200; over the past week it averaged 0, with a peak of 1. It stands at No. 8,024 of the ranked servers, the top 36%. It last wiped 2d ago. Its own tags class it as modded.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit52/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1070/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1020/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.106/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Rust 170 Devblog: which one?
The server Rust 170 Devblog is on Rust network protocol 2001, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is Rust 170 Devblog up, and how steady is its uptime?
Rust 170 Devblog currently answers as online. Of note: the reported uptime places the last restart about 5 hours ago. Of note: 10 of 48 hours up in the last 2 full days, or 21% of the time. The first sighting at Rust Server Stats was on 26 October 2026.
Does Rust 170 Devblog hold a steady frame?
The records show an average of 258 server fps over 48 hours, never below 226. Buildings, deployables and the rest brought the entity count to a high of 36,565. Of note: memory use reached 539 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of Rust 170 Devblog?
The server publishes no region: Rust 170 Devblog. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 45.157.118.153:28015 stands the address.
The rules and map
What map does Rust 170 Devblog put players on?
Rust 170 Devblog runs a procedural map, generated by the game, of size 4,000 with seed 170. The map repeats with the same size and seed; this page links to it on RustMaps.
The rules and settings of Rust 170 Devblog: what are they?
The name of Rust 170 Devblog states no rate for gathering. Nothing on group size is published. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The VAC anti-cheat from Valve is active.
The players
How full does Rust 170 Devblog get?
At the latest count Rust 170 Devblog has 0 players, with 200 slots in total. Over seven days the mean is 0 players, with a peak of 1. At 16:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.
What position does Rust 170 Devblog hold among Rust servers?
The seven-day player-hour table places Rust 170 Devblog at #8,024, within the top 36% of ranked servers.
Tag and list record
Where does Rust 170 Devblog appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Rust 170 Devblog: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 3 days.
How should the tags on Rust 170 Devblog be read?
These tags are Rust 170 Devblog's, and the game's browser reads them: mp200 (Max players): The server holds 200 slots; v2001 (Protocol): The game version must match protocol 2001 to join; oxide (Oxide): Oxide (uMod), a framework for plugins, runs here; modded (Modded): Modded: settings or plugins have changed the game; h6de18208 (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags; stok (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What is the shape of wipe day on Rust 170 Devblog?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe the crowd reached its peak.
On what schedule does Rust 170 Devblog wipe?
Rust 170 Devblog's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 2 days 6 hours ago.
Connection
What is the way to join Rust 170 Devblog?
To connect, open the console with F1 in Rust and enter client.connect 45.157.118.153:28015. The Launch Rust and join button on this page does the same through Steam.