An entry in the registerNo. 15,258
BotWorld Dev
Offline 45.170.75.121:28015 checked 9d ago
BotWorld Dev is a Rust server. It was offline at the last count. It stands at No. 15,258 of the ranked servers, the top 69%. It last wiped 10d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit170/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10122/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10190/225 EU · groups of 16+ · weekly · 115 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10125/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main12/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1052/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for BotWorld Dev: which one?
Rust network protocol 2634 and build 167781 on Windows is what BotWorld Dev runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is BotWorld Dev, and is it online now?
The records show BotWorld Dev offline, last answering 9 days 10 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 16 October 2026.
What is the location of BotWorld Dev?
The server publishes no region: BotWorld Dev. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 45.170.75.121:28015 — that is the address.
The rules and map
What map is in use on BotWorld Dev?
BotWorld Dev plays on a map the game generates, procedural in kind.
The rules and settings of BotWorld Dev: what are they?
Nothing in the name of BotWorld Dev gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
How full does BotWorld Dev get?
The last sighting of BotWorld Dev was 9 days 10 hours ago, and it is offline now.
What position does BotWorld Dev hold among Rust servers?
On player hours over seven days BotWorld Dev ranks #15,258, inside the top 69% of all ranked servers.
Tags, lists
BotWorld Dev sits in which Rust Server Stats lists and filters?
On Rust Server Stats, BotWorld Dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on BotWorld Dev: what do they signify?
These tags are BotWorld Dev's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What happens on BotWorld Dev when wipe day arrives?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does BotWorld Dev wipe?
Too few wipes of BotWorld Dev are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 10 days 13 hours.
How to join
How does one connect to BotWorld Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 45.170.75.121:28015.