At press time 11,869 servers103,347 players552 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,605

RaidLabs Development

Offline 45.28.150.181:28015 checked 11d ago

RaidLabs Development is a Rust server. It was offline at the last count. It stands at No. 13,605 of the ranked servers, the top 62%. It last wiped 11d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:01 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit103/500 no group limit · 151 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10128/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10155/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1063/700 EU · groups of 16+ · monthly · 95 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10195/700 EU · groups of 16+ · monthly · 90 on average
  6. 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 85 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does RaidLabs Development operate?

The server RaidLabs Development is on Rust network protocol 2634 and build 167584, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

How reliable is RaidLabs Development, and is it online now?

RaidLabs Development shows offline as of the latest refresh, last seen 11 days 18 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 October 2026.

In which location does RaidLabs Development sit?

No region is published by RaidLabs Development. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 45.28.150.181:28015 stands the address.

Settings and map

The rules and settings of RaidLabs Development: what are they?

The name of RaidLabs Development states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

Population

What are the player numbers on RaidLabs Development?

The last sighting of RaidLabs Development was 11 days 18 hours ago, and it is offline now.

Against other Rust servers, how is RaidLabs Development ranked?

The seven-day player-hour table places RaidLabs Development at #13,605, within the top 62% of ranked servers.

The tags and lists

Where does RaidLabs Development appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists RaidLabs Development fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on RaidLabs Development: what do they signify?

The game's server browser reads the tags RaidLabs Development publishes: gmvanilla (Game mode): Vanilla rules, survival play; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167584 (Build): The build number is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

Wipe day on RaidLabs Development: what should be expected?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked.

When does RaidLabs Development wipe?

Too few wipes of RaidLabs Development are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 11 days 18 hours ago.

Connection

How does one connect to RaidLabs Development?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 45.28.150.181:28015.

§ 8Key to the tagswhat each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla rules, survival play.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167584
Build The build number is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.