At press time 11,829 servers89,289 players4 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 2,253

Testing Grounds

Online NA 45.45.239.176:28015 checked 2h ago

Testing Grounds is a Rust server in North America. At the last count it had 5 players of a possible 15; over the past week it averaged 2, with a peak of 8. It stands at No. 2,253 of the ranked servers, the top 10%, and No. 357 in North America. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

The rhythm
Wipe-day peak5

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 23h
Thu 3 Dec, 19:00 FW35d 23h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [NA] Willjum's Casual Solo/Duo Monthly8/175 NA · groups of 8+ · monthly · 15 on average
  2. 2 Hempville 420 No Kos Low Decay / Limited PvP6/90 NA · groups of 8+ · monthly · 7 on average
  3. 3 Made in Quebec & France! QC FR EN (Website 9 Languages)3/1000 NA · groups of 8+ · monthly · 4 on average
  4. 4 Pine Hosting - Rust Server0/50 NA · groups of 8+ · monthly · 1 on average
  5. 5 Apocrypha-Linux | PvE | PvP2/50 NA · groups of 20+ · monthly · 1 on average
  6. 6 [US] Busy Adults PVP BY Chill-AXX4/50 NA · groups of 8+ · monthly · 1 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does Testing Grounds operate?

Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is Testing Grounds, and is it online now?

Online: Testing Grounds is up as of the latest refresh. The uptime it reports puts the last restart at about 6 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does Testing Grounds hold a steady frame?

Server fps averaged 30 over the last 48 hours; the low was 30. Of note: 7,075 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 1,218 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does Testing Grounds operate from?

In North America, Testing Grounds lists itself with the NA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 45.45.239.176:28015 — that is the address.

Rules, settings, map

What map is in use on Testing Grounds?

Testing Grounds runs a procedural map, generated by the game, of size 1,200 with seed 2147483647. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does Testing Grounds run?

No gather rate appears in the name of Testing Grounds. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is disabled: Valve's anti-cheat.

Player record

What population does Testing Grounds carry?

The record for Testing Grounds shows 5 players, against a capacity of 15. The seven-day record: an average of 2 players and a peak of 8. At 17:00 UTC, over the last 48 hours, the mean was 5 players, the highest of any hour.

What position does Testing Grounds hold among Rust servers?

For seven-day player hours Testing Grounds is #2,253 overall and #357 in North America, in the top 10% of ranked servers.

Tag and list record

Testing Grounds sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Testing Grounds is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should the tags on Testing Grounds be read?

These tags are Testing Grounds's, and the game's browser reads them: gmvanilla (Game mode): Vanilla rules, survival play; mp15 (Max players): Slot count: 15; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): In the browser it appears under North America. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

Wipe day on Testing Grounds: what should be expected?

Across its recent wipes, the busiest point averaged 5 players. 13 hours after the latest wipe, the crowd peaked.

The wipe timetable for Testing Grounds: what does it show?

The force wipe is the only wipe for Testing Grounds, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 26 days 18 hours old. Its tags carry a monthly wipe schedule.

Connection

Which steps join Testing Grounds?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 45.45.239.176:28015.

§ 8Key to the tagswhat each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla rules, survival play.
mp15
Max players Slot count: 15.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.