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An entry in the registerNo. 15,247

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 13d ago

240_FPS [RU] is a Rust server in Europe. It was offline at the last count. It stands at No. 15,247 of the ranked servers, the top 70%, and No. 2571 in Europe. It last wiped 26d ago, on a weekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as vanilla, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 29 October, 18:37 UTC, in 1d 20h. Its weekly schedule tag · low confidence

The rhythm
Usual gap6.6 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 4.5

Coming wipes
Date, UTCHence
Thu 29 Oct, 18:371d 20h
Thu 5 Nov, 19:00 FW8d 20h
Thu 12 Nov, 18:3715d 20h
Thu 19 Nov, 18:3722d 20h
Thu 26 Nov, 18:3729d 20h
Thu 3 Dec, 19:00 FW36d 20h
Thu 10 Dec, 18:3743d 20h

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC32d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC39d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|616/700 EU · groups of 12+ · weekly · 511 on average
  2. 2 Rustoria.co - EU Main41/250 EU · groups of 16+ · weekly · 340 on average
  3. 3 Rusty Moose |EU Main|76/250 EU · groups of 12+ · weekly · 337 on average
  4. 4 Rustafied.com - EU Friday138/225 EU · groups of 16+ · weekly · 261 on average
  5. 5 Rustafied.com - EU Main70/100 EU · groups of 16+ · weekly · 230 on average
  6. 6 Magic Rust — Main | Kлaccикa x1 | Pyccкий74/140 EU · groups of 100+ · 1x · weekly · 212 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for 240_FPS [RU]: which one?

Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is 240_FPS [RU], and is it online now?

240_FPS [RU] shows offline as of the latest refresh, last seen 13 days 6 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 15 September 2026.

What is the location of 240_FPS [RU]?

Under the EU tag, 240_FPS [RU] lists itself in Europe. Rust Server Stats records the stated location of a server, not the location of the machine. At 46.174.48.13:28015 stands the address.

Rules, settings, map

What map does 240_FPS [RU] put players on?

240_FPS [RU] runs a procedural map, generated by the game, of size 4,500 with seed 782583436. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does 240_FPS [RU] set down in the way of rules and settings?

Nothing in the name of 240_FPS [RU] gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. Oxide plugins are in use. The server describes itself as vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

The players

How full does 240_FPS [RU] get?

No answer from 240_FPS [RU] at the latest refresh; it was last seen 13 days 6 hours ago.

Against other Rust servers, how is 240_FPS [RU] ranked?

For seven-day player hours 240_FPS [RU] is #15,247 overall and #2,571 in Europe, in the top 70% of ranked servers.

Tag and list record

Where does 240_FPS [RU] appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include 240_FPS [RU]: EU Rust servers: the records, Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

The tags on 240_FPS [RU]: what do they signify?

gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): In the browser it appears under Europe — that is the set of tags 240_FPS [RU] publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on 240_FPS [RU] when wipe day arrives?

Across its recent wipes, the busiest point averaged 3 players. 1 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 4.5, in the wipes that did not, the crowd fell below half.

On what schedule does 240_FPS [RU] wipe?

Too few wipes of 240_FPS [RU] are on record to confirm the schedule; the tag guides the prediction. The records show the next wipe due on Thursday 29 October at 18:37 UTC. The world now in play was generated 26 days 3 hours ago. Its tags carry a weekly wipe schedule.

Connection

What is the way to join 240_FPS [RU]?

To connect, open the console with F1 in Rust and enter client.connect 46.174.48.13:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp100
Max players 100 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol The game version must match protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Region

EU
Europe In the browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.