At press time 11,624 servers39,995 players95 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 5,510

Develop\Test

Online 46.174.49.209:28015 checked 9m ago

Develop\Test is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 5,510 of the ranked servers, the top 25%. It last wiped 1d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeakWipe
00.250.50.75108:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
02040608008:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and No. 345 of the quad servers (top 42%). Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.7 days

between real wipes

On rhythm25%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC3d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [RU] Кубань PVP [Solo/Duo/Trio/Quad]2/60 EU · quad · 6 on average
  2. 2 Geležinis Miškas0/99 quad · 6 on average
  3. 3 #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.103/80 EU · quad · biweekly · 5 on average
  4. 4 LusoTuga Prime | EU | Vanilla | Biweekly0/100 EU · quad · biweekly · 4 on average
  5. 5 Persona#1 |Для Новичков| х22/200 EU · quad · monthly · 3 on average
  6. 6 [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly2/100 EU · quad · biweekly · 3 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Develop\Test: which one?

The server Develop\Test is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Develop\Test, and is it online now?

Online: Develop\Test is up as of the latest refresh. The uptime it reports puts the last restart at about 3 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does Develop\Test hold a steady frame?

Server fps averaged 58 over the last 48 hours; the low was 1. The entity count reached 116,576: buildings, deployables and all else in the world. Up to 3,504 MB of memory was used. What players feel as lag: fps running low and entities climbing.

Where does Develop\Test operate from?

No region is published by Develop\Test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 46.174.49.209:28015 — that is the address.

Settings and map

The map for Develop\Test: which one is it?

Develop\Test runs a procedural map, generated by the game, of size 3,500 with seed 1573025114. Because size and seed fix the map, it can be viewed on RustMaps from here.

The rules and settings of Develop\Test: what are they?

No gather rate appears in the name of Develop\Test. A limit of 4 players applies to groups (quad). Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

Player record

What population does Develop\Test carry?

0 players are on Develop\Test at present; the slot count is 100. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 17:00 UTC drew the highest average: 1 players.

Against other Rust servers, how is Develop\Test ranked?

Ranked by player hours over the last seven days, Develop\Test stands at #5,510, in the top 25% overall. In its group, quad, the position is #345.

Tags, lists

Where does Develop\Test appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Develop\Test is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Which meanings attach to the tags on Develop\Test?

These tags are Develop\Test's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp100 (Max players): 100 is the number of slots; ts4 (Group limit): 4 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

Wipe day on Develop\Test: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2, in the wipes that did not, the crowd fell below half.

When does Develop\Test wipe?

No next wipe can be predicted for Develop\Test, whose wipes fall at irregular times. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 34 hours ago.

Connection

How does one connect to Develop\Test?

To connect, open the console with F1 in Rust and enter client.connect 46.174.49.209:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://rust.basew.online.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The standard survival game.
mp100
Max players 100 is the number of slots.
ts4
Group limit 4 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.