An entry in the registerNo. 15,441
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Direct Protocol | Loopback Development is a Rust server. It was offline at the last count. It stands at No. 15,441 of the ranked servers, the top 71%. It last wiped 16d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|162/250 EU · groups of 12+ · weekly · 537 on average
- 2 Rustoria.co - EU East Long152/200 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|14/250 EU · groups of 12+ · weekly · 291 on average
- 4 Rustoria.co - EU Main14/250 EU · groups of 16+ · weekly · 281 on average
- 5 Rustafied.com - EU Friday18/100 EU · groups of 16+ · weekly · 275 on average
- 6 Rustoria.co - EU East Medium66/200 EU · groups of 12+ · biweekly · 248 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Direct Protocol | Loopback Development: which one?
The server Direct Protocol | Loopback Development is on Rust network protocol 2634 and build 166652, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Direct Protocol | Loopback Development, and is it online now?
The records show Direct Protocol | Loopback Development offline, last answering 16 days 6 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 12 October 2026.
In which location does Direct Protocol | Loopback Development sit?
The server publishes no region: Direct Protocol | Loopback Development. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 47.194.150.81:28035 — that is the address.
Rules, settings, map
The map for Direct Protocol | Loopback Development: which one is it?
Direct Protocol | Loopback Development plays on a map the game generates, procedural in kind.
The rules and settings of Direct Protocol | Loopback Development: what are they?
Nothing in the name of Direct Protocol | Loopback Development gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Player record
What are the player numbers on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development is offline at present; the last response came 16 days 6 hours ago.
Against other Rust servers, how is Direct Protocol | Loopback Development ranked?
The seven-day player-hour table places Direct Protocol | Loopback Development at #15,441, within the top 71% of ranked servers.
The tags and lists
Where does Direct Protocol | Loopback Development appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Direct Protocol | Loopback Development is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on Direct Protocol | Loopback Development?
gmrust (Game mode): Standard survival, as Rust plays it; mp4 (Max players): 4 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set — that is the set of tags Direct Protocol | Loopback Development publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
What happens on Direct Protocol | Loopback Development when wipe day arrives?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does Direct Protocol | Loopback Development wipe?
Too few wipes of Direct Protocol | Loopback Development are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 16 days 15 hours.
Joining the server
How does one connect to Direct Protocol | Loopback Development?
To connect, open the console with F1 in Rust and enter client.connect 47.194.150.81:28035. The Launch Rust and join button on this page does the same through Steam.