An entry in the registerNo. 15,262
Why So Sus
Offline NA 47.226.85.41:28015 checked 3d ago
Why So Sus is a Rust server in North America. It was offline at the last count. It stands at No. 15,262 of the ranked servers, the top 69%, and No. 1495 in North America. It last wiped 3d ago. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC3d ago | 0 | – | running | 0 |
| Thu 8 Oct, 02:21 UTC21d ago | 2 | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC22d ago | 2 | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC23d ago | 2 | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC29d ago | 2 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP0/10 NA · groups of 8+ · 5 on average
- 2 [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v15/100 NA · no group limit · 2 on average
- 3 NA | Apex Aim Arena | 1v1 Facecheck FFA Targets0/16 NA · groups of 8+ · 3 on average
- 4 Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game0/16 NA · groups of 8+ · 3 on average
- 5 The Salt Mines (Official) Solo Only | 2x |2/100 NA · groups of 8+ · 2x · monthly · 1 on average
- 6 [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS38/100 NA · groups of 100+ · 1e+09x · weekly · 32 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Why So Sus: which one?
The server Why So Sus is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Why So Sus up, and how steady is its uptime?
Why So Sus shows offline as of the latest refresh, last seen 3 days 23 hours ago. In the last 7 full days it was up for 2 of 168 hours, 1% of the time. Rust Server Stats records a first sighting on 25 September 2026.
What is the location of Why So Sus?
The NA tag places Why So Sus in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 47.226.85.41:28015 stands the address.
Rules, settings, map
What map does Why So Sus put players on?
Generation by the game gives Why So Sus its procedural map.
The rules and settings of Why So Sus: what are they?
No gather rate appears in the name of Why So Sus. Eight players per group is the default and the limit here. Play is combat training, loot supplied, for aim and PvP practice. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.
The players
What population does Why So Sus carry?
Why So Sus is offline at present; the last response came 3 days 23 hours ago. Averaged over the last seven days, the population is 0 players.
What position does Why So Sus hold among Rust servers?
For seven-day player hours Why So Sus is #15,262 overall and #1,495 in North America, in the top 69% of ranked servers.
Tag and list record
Why So Sus sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Why So Sus fits: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings attach to the tags on Why So Sus?
The game's server browser reads the tags Why So Sus publishes: gmrust (Game mode): The standard survival game; mp3 (Max players): 3 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^d (Combat training): PvP and aim practice, loot supplied; ^i (Battlefield): PvP moves fast here, on kits and high rates; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): In the browser it appears under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What happens on Why So Sus when wipe day arrives?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
On what schedule does Why So Sus wipe?
No next wipe can be predicted for Why So Sus, whose wipes fall at irregular times. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 3 days 23 hours ago.
Connection
Which steps join Why So Sus?
To connect, open the console with F1 in Rust and enter client.connect 47.226.85.41:28015. The Launch Rust and join button on this page does the same through Steam.