At press time 11,800 servers69,961 players123 fresh wipes Revised every five minutes
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An entry in the registerNo. 12,052

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 8m ago

Cybers Private Test Server is a Rust server in North America. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 12,052 of the ranked servers, the top 54%, and No. 1368 in North America. It last wiped 1d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
02040608022:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap4.1 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC26d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW27d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly36/100 NA · groups of 8+ · biweekly · 40 on average
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGrid35/50 NA · groups of 8+ · 28 on average
  3. 3 [NA] Willjum's Solo Only | Thursday Wipes7/100 NA · groups of 8+ · weekly · 26 on average
  4. 4 [NA] Willjum's Casual Solo/Duo Monthly15/175 NA · groups of 8+ · monthly · 15 on average
  5. 5 Rust Degens - US Vanilla | Fridays17/150 NA · groups of 8+ · weekly · 15 on average
  6. 6 Hempville 420 No Kos Low Decay / Limited PvP9/90 NA · groups of 8+ · monthly · 7 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Cybers Private Test Server on?

The server Cybers Private Test Server is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Cybers Private Test Server, and is it up?

Cybers Private Test Server currently answers as online. A restart came about 36 hours ago, by the server's own uptime figure. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. The first sighting at Rust Server Stats was on 16 September 2026.

What is the performance of Cybers Private Test Server like?

The records show an average of 60 server fps over 48 hours, never below 51. The entity count reached 144,318: buildings, deployables and all else in the world. Of note: memory use reached 3,914 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does Cybers Private Test Server operate from?

The NA tag places Cybers Private Test Server in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 47.28.14.230:28015 stands the address.

Settings and map

What map is in use on Cybers Private Test Server?

Cybers Private Test Server runs a procedural map, generated by the game, of size 5,000 with seed 1. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Cybers Private Test Server set down in the way of rules and settings?

Nothing in the name of Cybers Private Test Server gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on Cybers Private Test Server?

At the latest count Cybers Private Test Server has 0 players, with 10 slots in total. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 08:00 UTC drew the highest average: 1 players.

Against other Rust servers, how is Cybers Private Test Server ranked?

For seven-day player hours Cybers Private Test Server is #12,052 overall and #1,368 in North America, in the top 54% of ranked servers.

Tags, lists

Cybers Private Test Server sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Cybers Private Test Server is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should the tags on Cybers Private Test Server be read?

gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): The server browser files it under North America — that is the set of tags Cybers Private Test Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on Cybers Private Test Server: what should be expected?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 2.5.

On what schedule does Cybers Private Test Server wipe?

No next wipe can be predicted for Cybers Private Test Server, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 38 hours old.

How to join

Which steps join Cybers Private Test Server?

To connect, open the console with F1 in Rust and enter client.connect 47.28.14.230:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp10
Max players Slot count: 10.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.