An entry in the registerNo. 15,310
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Apollo Local Dev is a Rust server. It was offline at the last count. It stands at No. 15,310 of the ranked servers, the top 69%. It last wiped 6d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit144/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10201/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1079/700 EU · groups of 16+ · monthly · 95 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10229/700 EU · groups of 16+ · monthly · 89 on average
- 6 RustSpain.com | EU Main351/350 EU · groups of 12+ · weekly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is Apollo Local Dev on?
Rust network protocol 2635 and build 168909 on Windows is what Apollo Local Dev runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Apollo Local Dev, and is it up?
Offline at present: Apollo Local Dev, last seen 6 days 23 hours ago. Of note: 0 of 144 hours up in the last 6 full days, or 0% of the time. The first sighting at Rust Server Stats was on 22 October 2026.
In which location does Apollo Local Dev sit?
No region appears for Apollo Local Dev. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 5.175.164.193:28015 — that is the address.
The rules and map
What map is in use on Apollo Local Dev?
Apollo Local Dev runs a procedural map, generated by the game, of size 1,000 with seed 12345. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Apollo Local Dev: what are they?
No gather rate appears in the name of Apollo Local Dev. The maximum group is 32 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.
The players
What population does Apollo Local Dev carry?
No answer from Apollo Local Dev at the latest refresh; it was last seen 6 days 23 hours ago. The record shows an average of 0 players over the past seven days.
Where does Apollo Local Dev sit in the rankings?
The seven-day player-hour table places Apollo Local Dev at #15,310, within the top 69% of ranked servers.
Tags, lists
Where does Apollo Local Dev appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Apollo Local Dev: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on Apollo Local Dev: what do they signify?
gmrust (Game mode): The standard survival game; mp20 (Max players): The server holds 20 slots; ts32 (Group limit): 32 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Apollo Local Dev publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
When does Apollo Local Dev wipe?
The record of Apollo Local Dev holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 6 days 23 hours ago.
Joining the server
What is the way to join Apollo Local Dev?
To connect, open the console with F1 in Rust and enter client.connect 5.175.164.193:28015. The Launch Rust and join button on this page does the same through Steam.