At press time 11,805 servers79,944 players105 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,323

ServerName

Offline 5.182.67.243:28015 checked 6d ago

ServerName is a Rust server. It was offline at the last count. It stands at No. 15,323 of the ranked servers, the top 69%. It last wiped 16d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap10.8 days

between real wipes

Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:36 UTC16d ago 1 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago 0 – 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit138/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10129/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10148/225 EU · groups of 16+ · weekly · 115 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10116/700 EU · groups of 16+ · monthly · 90 on average
  5. 5 RustSpain.com | EU Main34/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1035/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does ServerName operate?

The server ServerName is on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

Is ServerName up, and how steady is its uptime?

Offline at present: ServerName, last seen 6 days 3 hours ago. The records show 4% uptime over the last 7 full days: 6 of 168 hours up. Rust Server Stats records a first sighting on 14 September 2026.

What is the location of ServerName?

The server publishes no region: ServerName. Rust Server Stats records the stated location of a server, not the location of the machine. 5.182.67.243:28015 — that is the address.

Rules, settings, map

What map does ServerName put players on?

ServerName plays on a map the game generates, procedural in kind.

What does ServerName set down in the way of rules and settings?

Nothing in the name of ServerName gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

The players

How full does ServerName get?

ServerName is offline at present; the last response came 6 days 3 hours ago. Across the last seven days the mean population stands at 0.

Against other Rust servers, how is ServerName ranked?

The seven-day player-hour table places ServerName at #15,323, within the top 69% of ranked servers.

Tags, lists

ServerName sits in which Rust Server Stats lists and filters?

On Rust Server Stats, ServerName is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on ServerName be read?

The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on ServerName when wipe day arrives?

The average peak across recent wipes was 0 players. 1 hours into the latest wipe the crowd reached its peak.

The wipe timetable for ServerName: what does it show?

ServerName's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 16 days 6 hours ago.

How to join

What is the way to join ServerName?

To connect, open the console with F1 in Rust and enter client.connect 5.182.67.243:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.