An entry in the registerNo. 15,290
castletest (private prototype)
Offline 50.169.108.2:28035 checked 4d ago
castletest (private prototype) is a Rust server. It was offline at the last count. It stands at No. 15,290 of the ranked servers, the top 69%. It last wiped 5d ago. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo277/2000 NA · no group limit · biweekly · 251 on average
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo169/2000 EU · no group limit · biweekly · 242 on average
- 3 Chrayntopia ♡ ︎PvE | RP | PvP92/200 NA · groups of 8+ · biweekly · 105 on average
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能13/200 EA · groups of 16+ · biweekly · 59 on average
- 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl70/300 groups of 30+ · monthly · 54 on average
- 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1020/100 EU · groups of 30+ · biweekly · 49 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is castletest (private prototype) on?
Rust network protocol 2635 and build 168909 on Windows is what castletest (private prototype) runs. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on castletest (private prototype), and is it up?
The records show castletest (private prototype) offline, last answering 4 days 4 hours ago. Of note: 9 of 168 hours up in the last 7 full days, or 5% of the time. The first sighting at Rust Server Stats was on 4 October 2026.
In which location does castletest (private prototype) sit?
No region is published by castletest (private prototype). Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 50.169.108.2:28035 — that is the address.
Settings and map
The map for castletest (private prototype): which one is it?
castletest (private prototype) plays on a map the game generates, procedural in kind.
What does castletest (private prototype) set down in the way of rules and settings?
Nothing in the name of castletest (private prototype) gives a gather rate. Eight players per group is the default and the limit here. Play is pve, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on castletest (private prototype)?
The last sighting of castletest (private prototype) was 4 days 4 hours ago, and it is offline now. The record shows an average of 0 players over the past seven days.
Against other Rust servers, how is castletest (private prototype) ranked?
Ranked by player hours over the last seven days, castletest (private prototype) stands at #15,290, in the top 69% overall.
Tags, lists
castletest (private prototype) sits in which Rust Server Stats lists and filters?
On Rust Server Stats, castletest (private prototype) is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should the tags on castletest (private prototype) be read?
The game's server browser reads the tags castletest (private prototype) publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on castletest (private prototype): what should be expected?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.
On what schedule does castletest (private prototype) wipe?
castletest (private prototype)'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 5 days 8 hours ago.
How to join
What is the way to join castletest (private prototype)?
To connect, open the console with F1 in Rust and enter client.connect 50.169.108.2:28035. The Launch Rust and join button on this page does the same through Steam.