An entry in the registerNo. 15,327
Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
Rust-in-Rust dev is a Rust server. It was offline at the last count. It stands at No. 15,327 of the ranked servers, the top 69%. It last wiped 5d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit165/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10188/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1094/700 EU · groups of 16+ · monthly · 94 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10235/700 EU · groups of 16+ · monthly · 88 on average
- 6 RustSpain.com | EU Main350/350 EU · groups of 12+ · weekly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Rust-in-Rust dev operate?
The server Rust-in-Rust dev is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on Rust-in-Rust dev, and is it up?
Rust-in-Rust dev shows offline as of the latest refresh, last seen 4 days 23 hours ago. In the last 5 full days it was up for 18 of 120 hours, 15% of the time. Rust Server Stats records a first sighting on 23 October 2026.
Where does Rust-in-Rust dev operate from?
No region is published by Rust-in-Rust dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 50.46.161.24:28015 stands the address.
Rules, settings, map
What map is in use on Rust-in-Rust dev?
Rust-in-Rust dev plays on a map the game generates, procedural in kind.
What does Rust-in-Rust dev set down in the way of rules and settings?
The name of Rust-in-Rust dev states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. The VAC anti-cheat from Valve is active.
The players
How full does Rust-in-Rust dev get?
No answer from Rust-in-Rust dev at the latest refresh; it was last seen 4 days 23 hours ago. Across the last seven days the mean population stands at 0.
Where does Rust-in-Rust dev sit in the rankings?
The seven-day player-hour table places Rust-in-Rust dev at #15,327, within the top 69% of ranked servers.
Tags, lists
Rust-in-Rust dev sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Rust-in-Rust dev: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The tags on Rust-in-Rust dev: what do they signify?
gmrust (Game mode): The standard survival game; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags Rust-in-Rust dev publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
What happens on Rust-in-Rust dev when wipe day arrives?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Rust-in-Rust dev wipe?
Rust-in-Rust dev's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 5 days 17 hours.
Joining the server
What is the way to join Rust-in-Rust dev?
To connect, open the console with F1 in Rust and enter client.connect 50.46.161.24:28015. The Launch Rust and join button on this page does the same through Steam.