An entry in the registerNo. 15,276
AUS LOST LANDS
Online 51.161.132.10:25576 checked 14m ago
AUS LOST LANDS is a Rust server. At the last count it had 0 players of a possible 500. It stands at No. 15,276 of the ranked servers, the top 69%. It last wiped 26d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 vanilla +0/75 OC · groups of 16+ · monthly · 1 on average
- 2 Rustafied.com - AU Main117/250 OC · groups of 16+ · weekly · 148 on average
- 3 Rustafied.com - AU Monday16/100 OC · groups of 16+ · weekly · 122 on average
- 4 Rustopia.gg - AU Main24/150 OC · groups of 12+ · weekly · 48 on average
- 5 Rustafied.com - AU Medium63/100 OC · groups of 16+ · biweekly · 37 on average
- 6 Rustoria.co - AU Premium32/200 OC · groups of 16+ · biweekly · 29 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does AUS LOST LANDS operate?
The server AUS LOST LANDS is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on AUS LOST LANDS, and is it up?
The records show AUS LOST LANDS online at the time of this check. Of note: the reported uptime places the last restart about 7 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of AUS LOST LANDS like?
The records show an average of 127 server fps over 48 hours, never below 110. Buildings, deployables and the rest brought the entity count to a high of 111,661. Of note: memory use reached 3,352 MB. An entity count climbing and fps running low are felt in-game as lag.
What is the location of AUS LOST LANDS?
The name of AUS LOST LANDS points to Oceania, though no region tag is published. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 51.161.132.10:25576 — that is the address.
The rules and map
What map is in use on AUS LOST LANDS?
AUS LOST LANDS runs a procedural map, generated by the game, of size 4,300 with seed 84114655. Because size and seed fix the map, it can be viewed on RustMaps from here.
What settings and rules does AUS LOST LANDS run?
Nothing in the name of AUS LOST LANDS gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on AUS LOST LANDS?
At the latest count AUS LOST LANDS has 0 players, with 500 slots in total. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is AUS LOST LANDS ranked?
On player hours over seven days AUS LOST LANDS ranks #15,276, inside the top 69% of all ranked servers.
Tags, lists
AUS LOST LANDS sits in which Rust Server Stats lists and filters?
On Rust Server Stats, AUS LOST LANDS is placed in these lists: Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on AUS LOST LANDS?
The game's server browser reads the tags AUS LOST LANDS publishes: gmrust (Game mode): The standard survival game; mp500 (Max players): 500 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on AUS LOST LANDS?
The average peak across recent wipes was 0 players. 1 hours into the latest wipe the crowd reached its peak.
On what schedule does AUS LOST LANDS wipe?
Too few wipes of AUS LOST LANDS are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 26 days 8 hours old.
Connection
What is the way to join AUS LOST LANDS?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.161.132.10:25576.