An entry in the registerNo. 16,615
Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Firedasherskull's Server [AU] is a Rust server. It was offline at the last count. It stands at No. 16,615 of the ranked servers, the top 70%. It last wiped 39d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 vanilla +0/75 OC · groups of 16+ · monthly · 1 on average
- 2 Rustafied.com - AU Main307/700 OC · groups of 16+ · weekly · 146 on average
- 3 Rustafied.com - AU Monday28/100 OC · groups of 16+ · weekly · 122 on average
- 4 Rustopia.gg - AU Main10/150 OC · groups of 12+ · weekly · 49 on average
- 5 Rustafied.com - AU Medium113/300 OC · groups of 16+ · biweekly · 35 on average
- 6 Rustafied.com - AU Friday4/100 OC · groups of 16+ · weekly · 29 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Firedasherskull's Server [AU]: which one?
Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is Firedasherskull's Server [AU], and is it online now?
Firedasherskull's Server [AU] shows offline as of the latest refresh, last seen 28 days 8 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.
In which location does Firedasherskull's Server [AU] sit?
Its name points to Oceania, but Firedasherskull's Server [AU] publishes no region tag. Rust Server Stats records the stated location of a server, not the location of the machine. At 51.161.145.147:23853 stands the address.
Rules, settings, map
What map is in use on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] runs a procedural map, generated by the game, of size 4,500 with seed 50000. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of Firedasherskull's Server [AU]: what are they?
The name of Firedasherskull's Server [AU] states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on Firedasherskull's Server [AU]?
The last sighting of Firedasherskull's Server [AU] was 28 days 8 hours ago, and it is offline now.
Against other Rust servers, how is Firedasherskull's Server [AU] ranked?
Ranked by player hours over the last seven days, Firedasherskull's Server [AU] stands at #16,615, in the top 70% overall.
Tag and list record
Where does Firedasherskull's Server [AU] appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Firedasherskull's Server [AU] fits: Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Firedasherskull's Server [AU]: what do they signify?
These tags are Firedasherskull's Server [AU]'s, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What is the shape of wipe day on Firedasherskull's Server [AU]?
Averaged over recent wipes, the crowd reached 4 at its busiest. 2 hours after the latest wipe, the crowd peaked.
On what schedule does Firedasherskull's Server [AU] wipe?
The record of Firedasherskull's Server [AU] holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 39 days 6 hours old.
Connection
How does one connect to Firedasherskull's Server [AU]?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.161.145.147:23853.