At press time 11,875 servers97,136 players398 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,341

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 9m ago

TrinityRust.com | AU - Dev is a Rust server. At the last count it had 0 players. It stands at No. 15,341 of the ranked servers, the top 69%. It last wiped 2d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

§ 2Performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap5.6 days

between real wipes

On rhythm25%

of its recent wipes

Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 vanilla +0/75 OC · groups of 16+ · monthly · 1 on average
  2. 2 Rustafied.com - AU Main220/700 OC · groups of 16+ · weekly · 147 on average
  3. 3 Rustafied.com - AU Monday30/100 OC · groups of 16+ · weekly · 122 on average
  4. 4 Rustopia.gg - AU Main42/150 OC · groups of 12+ · weekly · 49 on average
  5. 5 Rustafied.com - AU Medium82/300 OC · groups of 16+ · biweekly · 35 on average
  6. 6 Rustafied.com - AU Friday6/100 OC · groups of 16+ · weekly · 29 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for TrinityRust.com | AU - Dev: which one?

The server TrinityRust.com | AU - Dev is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is TrinityRust.com | AU - Dev up, and how steady is its uptime?

Online: TrinityRust.com | AU - Dev is up as of the latest refresh. The uptime it reports puts the last restart at about 2 days 6 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does TrinityRust.com | AU - Dev hold a steady frame?

For the last 48 hours the average was 32 server fps, with a low of 32. Buildings, deployables and the rest brought the entity count to a high of 141,645. Up to 4,795 MB of memory was used. What players feel as lag: fps running low and entities climbing.

In which location does TrinityRust.com | AU - Dev sit?

Its name points to Oceania, but TrinityRust.com | AU - Dev publishes no region tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 51.161.198.169:28010 — that is the address.

The rules and map

What map is in use on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev runs a procedural map, generated by the game, of size 4,950 with seed 800530180. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.

What settings and rules does TrinityRust.com | AU - Dev run?

No gather rate appears in the name of TrinityRust.com | AU - Dev. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. The VAC anti-cheat from Valve is active.

Population

What are the player numbers on TrinityRust.com | AU - Dev?

0 is the current population of TrinityRust.com | AU - Dev. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is TrinityRust.com | AU - Dev ranked?

Ranked by player hours over the last seven days, TrinityRust.com | AU - Dev stands at #15,341, in the top 69% overall.

Tag and list record

TrinityRust.com | AU - Dev sits in which Rust Server Stats lists and filters?

On Rust Server Stats, TrinityRust.com | AU - Dev is placed in these lists: Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on TrinityRust.com | AU - Dev: what do they signify?

The game's server browser reads the tags TrinityRust.com | AU - Dev publishes: gmrust (Game mode): The standard survival game; mp0 (Max players): Slot count: 0; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

Wipe day on TrinityRust.com | AU - Dev: what should be expected?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours after the latest wipe, the crowd peaked.

The wipe timetable for TrinityRust.com | AU - Dev: what does it show?

There is no next wipe to predict: TrinityRust.com | AU - Dev wipes irregularly. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 2 days 8 hours old.

How to join

How does one connect to TrinityRust.com | AU - Dev?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.161.198.169:28010. A website is listed for the server: https://trinityrust.com/.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard survival game.
mp0
Max players Slot count: 0.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.