An entry in the registerNo. 15,373
Dev-The Walking Life
Online 51.68.66.53:23127 checked 2h ago
Dev-The Walking Life is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,373 of the ranked servers, the top 69%. It last wiped 21d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 90 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is Dev-The Walking Life on?
The server Dev-The Walking Life is on Rust network protocol 2634 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on Dev-The Walking Life, and is it up?
Online: Dev-The Walking Life is up as of the latest refresh. The uptime it reports puts the last restart at about 14 hours ago. The first sighting at Rust Server Stats was on 27 October 2026.
Does Dev-The Walking Life hold a steady frame?
For the last 48 hours the average was 30 server fps, with a low of 30. Buildings, deployables and the rest brought the entity count to a high of 217,536. Of note: memory use reached 4,490 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does Dev-The Walking Life operate from?
No region appears for Dev-The Walking Life. Rust Server Stats records the stated location of a server, not the location of the machine. At 51.68.66.53:23127 stands the address.
Settings and map
What map does Dev-The Walking Life put players on?
Dev-The Walking Life runs a procedural map, generated by the game, of size 6,000 with seed 395335856. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of Dev-The Walking Life: what are they?
No gather rate appears in the name of Dev-The Walking Life. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Population
How full does Dev-The Walking Life get?
0 players are on Dev-The Walking Life at present; the slot count is 50. Averaged over the last seven days, the population is 0 players.
Against other Rust servers, how is Dev-The Walking Life ranked?
Ranked by player hours over the last seven days, Dev-The Walking Life stands at #15,373, in the top 69% overall.
The tags and lists
Dev-The Walking Life sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Dev-The Walking Life is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Dev-The Walking Life: what do they signify?
These tags are Dev-The Walking Life's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for Dev-The Walking Life: what does it show?
The record of Dev-The Walking Life holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 21 days 3 hours old.
How to join
How does one connect to Dev-The Walking Life?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.68.66.53:23127.