An entry in the registerNo. 6,434
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 13m ago
NBA67 - 4Netplayers is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 6,434 of the ranked servers, the top 29%. It last wiped 19h ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC19h ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit189/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10130/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1054/225 EU · groups of 16+ · weekly · 119 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1077/700 EU · groups of 16+ · monthly · 94 on average
- 5 RustSpain.com | EU Main46/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10254/700 EU · groups of 16+ · monthly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for NBA67 - 4Netplayers: which one?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. The protocol must match on your game to join; the update comes through Steam.
Is NBA67 - 4Netplayers up, and how steady is its uptime?
NBA67 - 4Netplayers currently answers as online. Of note: the reported uptime places the last restart about 5 hours ago. In the last 4 full days it was up for 91 of 96 hours, 95% of the time. Rust Server Stats records a first sighting on 24 October 2026.
How does NBA67 - 4Netplayers perform?
The records show an average of 30 server fps over 48 hours, never below 30. Buildings, deployables and the rest brought the entity count to a high of 119,388. The memory peak was 3,613 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does NBA67 - 4Netplayers operate from?
No region is published by NBA67 - 4Netplayers. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 51.77.128.156:20300 stands the address.
Settings and map
What map is in use on NBA67 - 4Netplayers?
NBA67 - 4Netplayers runs a procedural map, generated by the game, of size 3,000 with seed 13698755. The map repeats with the same size and seed; this page links to it on RustMaps.
What does NBA67 - 4Netplayers set down in the way of rules and settings?
Nothing in the name of NBA67 - 4Netplayers gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What population does NBA67 - 4Netplayers carry?
The record for NBA67 - 4Netplayers shows 0 players, against a capacity of 10. The seven-day record: an average of 0 players and a peak of 2. At 22:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.
Where does NBA67 - 4Netplayers sit in the rankings?
The seven-day player-hour table places NBA67 - 4Netplayers at #6,434, within the top 29% of ranked servers.
Tag and list record
Where does NBA67 - 4Netplayers appear among the Rust Server Stats lists and filters?
On Rust Server Stats, NBA67 - 4Netplayers is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should the tags on NBA67 - 4Netplayers be read?
The game's server browser reads the tags NBA67 - 4Netplayers publishes: gmvanilla (Game mode): Vanilla rules, survival play; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
When does NBA67 - 4Netplayers wipe?
Too few wipes of NBA67 - 4Netplayers are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 19 hours.
Joining the server
What is the way to join NBA67 - 4Netplayers?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.77.128.156:20300.