At press time 11,649 servers46,616 players110 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,338

A Shockbyte Rust Server

Online 51.81.176.66:25537 checked 11m ago

A Shockbyte Rust Server is a Rust server. At the last count it had 0 players of a possible 40. It stands at No. 15,338 of the ranked servers, the top 69%. It last wiped 8d ago.

§ 1Attendance

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|297/300 EU · groups of 12+ · weekly · 526 on average
  2. 2 Rustoria.co - EU East Long290/250 EU · groups of 12+ · monthly · 319 on average
  3. 3 Rusty Moose |EU Main|24/250 EU · groups of 12+ · weekly · 291 on average
  4. 4 Rustoria.co - EU Main21/250 EU · groups of 16+ · weekly · 278 on average
  5. 5 Rustafied.com - EU Friday39/100 EU · groups of 16+ · weekly · 275 on average
  6. 6 Rustoria.co - EU East Medium118/200 EU · groups of 12+ · biweekly · 247 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for A Shockbyte Rust Server: which one?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match on your game to join; the update comes through Steam.

Is A Shockbyte Rust Server up, and how steady is its uptime?

The records show A Shockbyte Rust Server online at the time of this check. The uptime it reports puts the last restart at about 5 days 2 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 20 October 2026.

Does A Shockbyte Rust Server hold a steady frame?

Server fps averaged 240 over the last 48 hours; the low was 234. The entity count reached 8,256: buildings, deployables and all else in the world. Up to 2,637 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

Where does A Shockbyte Rust Server operate from?

No region is published by A Shockbyte Rust Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 51.81.176.66:25537 stands the address.

The rules and map

What map is in use on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map, generated by the game, of size 1,500 with seed 50000. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does A Shockbyte Rust Server run?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. The VAC anti-cheat from Valve is active.

Population

How full does A Shockbyte Rust Server get?

The record for A Shockbyte Rust Server shows 0 players, against a capacity of 40. Across the last seven days the mean population stands at 0.

Where does A Shockbyte Rust Server sit in the rankings?

Ranked by player hours over the last seven days, A Shockbyte Rust Server stands at #15,338, in the top 69% overall.

Tags, lists

A Shockbyte Rust Server sits in which Rust Server Stats lists and filters?

On Rust Server Stats, A Shockbyte Rust Server is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on A Shockbyte Rust Server be read?

gmrust (Game mode): The standard survival game; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set — that is the set of tags A Shockbyte Rust Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

On what schedule does A Shockbyte Rust Server wipe?

The record of A Shockbyte Rust Server holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 8 days 20 hours old.

How to join

What is the way to join A Shockbyte Rust Server?

To connect, open the console with F1 in Rust and enter client.connect 51.81.176.66:25537. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard survival game.
mp40
Max players The server holds 40 slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.