An entry in the registerNo. 3,883
PUBLIC
Offline 51.81.48.22:28044 checked 5h ago
PUBLIC is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 20. It stands at No. 3,883 of the ranked servers, the top 17%. It last wiped 6h ago. Its own tags class it as modded.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:09 UTC6h ago | – | – | running | 0 |
| Thu 22 Oct, 03:24 UTC6d ago | 20 | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 18:57 UTC7d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC13d ago | 18 | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit74/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1072/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1058/700 EU · groups of 16+ · monthly · 91 on average
- 5 RustSpain.com | EU Main18/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.109/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for PUBLIC: which one?
Rust network protocol 2635 and build 168909 on Linux is what PUBLIC runs. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on PUBLIC, and is it up?
The records show PUBLIC offline, last answering 5 hours ago. Of note: the reported uptime places the last restart about 6 days 12 hours ago. The records show 89% uptime over the last 7 full days: 149 of 168 hours up. Its earliest entry at Rust Server Stats is dated 14 October 2026.
How does PUBLIC perform?
The records show an average of 128 server fps over 48 hours, never below 68. Buildings, deployables and the rest brought the entity count to a high of 1,058,128. The memory peak was 5,868 MB. An entity count climbing and fps running low are felt in-game as lag.
In which location does PUBLIC sit?
No region is published by PUBLIC. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 51.81.48.22:28044 stands the address.
Rules, settings, map
What map does PUBLIC put players on?
PUBLIC runs a procedural map, generated by the game, of size 5,000 with seed 1228719711. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
The rules and settings of PUBLIC: what are they?
No gather rate appears in the name of PUBLIC. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. VAC, Valve's anti-cheat, is enabled.
The players
How full does PUBLIC get?
The last sighting of PUBLIC was 5 hours ago, and it is offline now. Averaged across seven days, 1 players; the peak reached 20. Of the last 48 hours, 17:00 UTC drew the highest average: 12 players.
What position does PUBLIC hold among Rust servers?
The seven-day player-hour table places PUBLIC at #3,883, within the top 17% of ranked servers.
The tags and lists
PUBLIC sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists PUBLIC fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
How should the tags on PUBLIC be read?
These tags are PUBLIC's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
Wipe day on PUBLIC: what should be expected?
Averaged over recent wipes, the crowd reached 20 at its busiest. 11 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.
The wipe timetable for PUBLIC: what does it show?
There is no next wipe to predict: PUBLIC wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 6 hours ago.
Joining the server
What is the way to join PUBLIC?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.81.48.22:28044.