At press time 11,851 servers93,847 players391 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,677

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 13m ago

Rust @ ServerProject.net is a Rust server. At the last count it had 0 players of a possible 500; over the past week it averaged 0, with a peak of 1. It stands at No. 6,677 of the ranked servers, the top 30%. It last wiped 18d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

§ 2Performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and No. 381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2.7 days

between real wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rustoria.co -Us Mondays1/300 NA · quad · 7 on average
  2. 2 [RU] Кубань PVP [Solo/Duo/Trio/Quad]7/60 EU · quad · 6 on average
  3. 3 #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.106/80 EU · quad · biweekly · 6 on average
  4. 4 Geležinis Miškas6/99 quad · 6 on average
  5. 5 LusoTuga Prime | EU | Vanilla | Biweekly2/100 EU · quad · biweekly · 3 on average
  6. 6 [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly2/100 EU · quad · biweekly · 2 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Rust @ ServerProject.net operate?

The server Rust @ ServerProject.net is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Rust @ ServerProject.net, and is it online now?

The records show Rust @ ServerProject.net online at the time of this check. The uptime it reports puts the last restart at about 10 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does Rust @ ServerProject.net hold a steady frame?

Server fps averaged 60 over the last 48 hours; the low was 60. Of note: 51,251 entities at the peak, counting buildings, deployables and the rest. The memory peak was 2,005 MB. What players feel as lag: fps running low and entities climbing.

In which location does Rust @ ServerProject.net sit?

No region appears for Rust @ ServerProject.net. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 51.83.172.143:29028 stands the address.

Settings and map

What map does Rust @ ServerProject.net put players on?

Rust @ ServerProject.net runs a procedural map, generated by the game, of size 3,000 with seed 11124. The map repeats with the same size and seed; this page links to it on RustMaps.

What does Rust @ ServerProject.net set down in the way of rules and settings?

Nothing in the name of Rust @ ServerProject.net gives a gather rate. A limit of 4 players applies to groups (quad). survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.

Player record

What are the player numbers on Rust @ ServerProject.net?

0 players are on Rust @ ServerProject.net at present; the slot count is 500. The seven-day record: an average of 0 players and a peak of 1. At 23:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Against other Rust servers, how is Rust @ ServerProject.net ranked?

On player hours over seven days Rust @ ServerProject.net ranks #6,677, inside the top 30% of all ranked servers. In its group, quad, the position is #381.

Tags, lists

Rust @ ServerProject.net sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Rust @ ServerProject.net: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should the tags on Rust @ ServerProject.net be read?

These tags are Rust @ ServerProject.net's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp500 (Max players): The server holds 500 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

Wipe day on Rust @ ServerProject.net: what should be expected?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.

On what schedule does Rust @ ServerProject.net wipe?

The record of Rust @ ServerProject.net holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 18 days 3 hours ago.

Connection

What is the way to join Rust @ ServerProject.net?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.83.172.143:29028. The server's website is recorded as https://ServerProject.net/en.

§ 8Key to the tagswhat each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp500
Max players The server holds 500 slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.