At press time 11,700 servers38,590 players91 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,353

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

CSE Network | Rust | DEV is a Rust server in Europe. It was offline at the last count. It stands at No. 15,353 of the ranked servers, the top 69%, and No. 2568 in Europe. It last wiped 10d ago, on a biweekly schedule, and the next wipe is expected on Monday 2 November. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and No. 526 of the trio servers (top 84%). Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 3d 21h. Its biweekly schedule tag · low confidence

The rhythm
Wipe-day peak1

players, last three wipes

Coming wipes
Date, UTCHence
Mon 2 Nov, 00:083d 21h
Thu 5 Nov, 19:00 FW7d 16h
Mon 16 Nov, 00:0817d 21h
Mon 30 Nov, 00:0831d 21h
Thu 3 Dec, 19:00 FW35d 16h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rust Planet|VANILLA +|WIPE 28.100/500 EU · trio · biweekly · 1 on average
  2. 2 Rustafied.com - EU Trio5/100 EU · trio · biweekly · 78 on average
  3. 3 CZ/SK #Začátečníci#0/50 EU · trio · biweekly · 2 on average
  4. 4 RustSpain.com | EU Trio Mondays40/200 EU · trio · weekly · 64 on average
  5. 5 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.106/550 EU · trio · monthly · 15 on average
  6. 6 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.101/550 EU · trio · monthly · 15 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is CSE Network | Rust | DEV on?

Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on CSE Network | Rust | DEV, and is it up?

CSE Network | Rust | DEV shows offline as of the latest refresh, last seen 5 days 14 hours ago. The records show 9% uptime over the last 7 full days: 15 of 168 hours up. The first sighting at Rust Server Stats was on 15 September 2026.

In which location does CSE Network | Rust | DEV sit?

Under the EU tag, CSE Network | Rust | DEV lists itself in Europe. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 51.83.197.88:28015 stands the address.

The rules and map

What map does CSE Network | Rust | DEV put players on?

CSE Network | Rust | DEV plays on a map the game generates, procedural in kind.

What settings and rules does CSE Network | Rust | DEV run?

Nothing in the name of CSE Network | Rust | DEV gives a gather rate. The ceiling for a group is 3 players (trio). survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

The players

What are the player numbers on CSE Network | Rust | DEV?

CSE Network | Rust | DEV is offline at present; the last response came 5 days 14 hours ago. Across the last seven days the mean population stands at 0.

Against other Rust servers, how is CSE Network | Rust | DEV ranked?

Ranked on seven-day player hours, CSE Network | Rust | DEV holds #15,353, with #2,568 in Europe; the top 69% of ranked servers includes it. Within trio, it stands at #526.

The tags and lists

CSE Network | Rust | DEV sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists CSE Network | Rust | DEV fits: EU Rust servers: the records, Modded Rust servers and Trio Rust servers: group limit 3. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on CSE Network | Rust | DEV?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Slot count: 5; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe — that is the set of tags CSE Network | Rust | DEV publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on CSE Network | Rust | DEV?

Across its recent wipes, the busiest point averaged 1 players. 19 hours after the latest wipe, the crowd peaked.

On what schedule does CSE Network | Rust | DEV wipe?

The schedule is too thinly recorded on CSE Network | Rust | DEV to confirm, so the prediction follows its tag. The records show the next wipe due on Monday 2 November at 00:08 UTC. The present world dates from 10 days 2 hours. The tags state that wipes come every two weeks.

How to join

Which steps join CSE Network | Rust | DEV?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.83.197.88:28015.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Slot count: 5.
ts3
Group limit Team size is capped at 3.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.