At press time 11,909 servers102,314 players409 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,327

4Netplayers Rust Server

Offline 51.83.238.197:28100 checked 6h ago

4Netplayers Rust Server is a Rust server. It was offline at the last count. It stands at No. 15,327 of the ranked servers, the top 69%. It last wiped 11d ago.

§ 1Attendance

AveragePeak
0123418:0002:0010:0017:0002:0010:00

Hourly average and peak, UTC.

§ 2Performance

01020304018:0002:0010:0017:0002:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6.7 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|343/400 EU · groups of 12+ · weekly · 514 on average
  2. 2 Rustoria.co - EU East Long458/500 EU · groups of 12+ · monthly · 317 on average
  3. 3 Rusty Moose |EU Main|979/1000 EU · groups of 12+ · weekly · 280 on average
  4. 4 Rustafied.com - EU Friday52/100 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustoria.co - EU Main983/1000 EU · groups of 16+ · weekly · 265 on average
  6. 6 Rustoria.co - US Main37/250 NA · groups of 16+ · weekly · 235 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for 4Netplayers Rust Server: which one?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is 4Netplayers Rust Server, and is it online now?

The records show 4Netplayers Rust Server offline, last answering 6 hours ago. Of note: the reported uptime places the last restart about 3 days 1 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 4 October 2026.

Does 4Netplayers Rust Server hold a steady frame?

The records show an average of 30 server fps over 48 hours, never below 30. The entity count reached 91,494: buildings, deployables and all else in the world. The memory peak was 2,827 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Rust Server Stats records the stated location of a server, not the location of the machine. 51.83.238.197:28100 — that is the address.

The rules and map

What map is in use on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map, generated by the game, of size 4,000 with seed 15867623. RustMaps can display it from this page, since equal size and seed yield the same map.

The rules and settings of 4Netplayers Rust Server: what are they?

No gather rate appears in the name of 4Netplayers Rust Server. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser shows it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

The players

How full does 4Netplayers Rust Server get?

No answer from 4Netplayers Rust Server at the latest refresh; it was last seen 6 hours ago. The record shows an average of 0 players over the past seven days.

What position does 4Netplayers Rust Server hold among Rust servers?

Ranked by player hours over the last seven days, 4Netplayers Rust Server stands at #15,327, in the top 69% overall.

Tag and list record

4Netplayers Rust Server sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include 4Netplayers Rust Server: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on 4Netplayers Rust Server be read?

gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set — that is the set of tags 4Netplayers Rust Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

What happens on 4Netplayers Rust Server when wipe day arrives?

Averaged over recent wipes, the crowd reached 1 at its busiest. 18 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. In those cases the crowd dropped below half by day 1.

The wipe timetable for 4Netplayers Rust Server: what does it show?

There is no next wipe to predict: 4Netplayers Rust Server wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 11 days 22 hours.

Connection

What is the way to join 4Netplayers Rust Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.83.238.197:28100.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.