An entry in the registerNo. 15,478
Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Rusty Zombie 4Netplayers is a Rust server. It was offline at the last count. It stands at No. 15,478 of the ranked servers, the top 70%. It last wiped 55d ago. Its own tags class it as modded, oxide, softcore.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers, and No. 616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!4/100 EU · quad · monthly · 3 on average
- 2 Asgard 2服 中国|官方|二倍|软核新手服 10.16清1/233 EA · quad · biweekly · 2 on average
- 3 ProRow2/20 quad · 2 on average
- 4 Gamed!de1/8 quad · 1 on average
- 5 [EA] Softcore 119/350 quad · monthly · 66 on average
- 6 [US] Facepunch Softcore 257/300 NA · quad · monthly · 58 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is Rusty Zombie 4Netplayers on?
The server Rusty Zombie 4Netplayers is on Rust network protocol 2633 and build 164530, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
Is Rusty Zombie 4Netplayers up, and how steady is its uptime?
Offline at present: Rusty Zombie 4Netplayers, last seen 41 days 13 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
In which location does Rusty Zombie 4Netplayers sit?
The server publishes no region: Rusty Zombie 4Netplayers. Rust Server Stats records the stated location of a server, not the location of the machine. At 51.83.238.216:29200 stands the address.
Rules, settings, map
What map is in use on Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers runs a procedural map, generated by the game, of size 4,500 with seed 526772873. The map repeats with the same size and seed; this page links to it on RustMaps.
The rules and settings of Rusty Zombie 4Netplayers: what are they?
Nothing in the name of Rusty Zombie 4Netplayers gives a gather rate. The group cap is 4 players (quad). Play is softcore, Facepunch's gentler mode, with part of the loot retained. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
The players
How full does Rusty Zombie 4Netplayers get?
No answer from Rusty Zombie 4Netplayers at the latest refresh; it was last seen 41 days 13 hours ago.
Where does Rusty Zombie 4Netplayers sit in the rankings?
Ranked by player hours over the last seven days, Rusty Zombie 4Netplayers stands at #15,478, in the top 70% overall. The quad table places it at #616.
Tags, lists
Where does Rusty Zombie 4Netplayers appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Rusty Zombie 4Netplayers fits: Modded Rust servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
The tags on Rusty Zombie 4Netplayers: what do they signify?
The game's server browser reads the tags Rusty Zombie 4Netplayers publishes: gmsoftcore (Game mode): Softcore rules, which are easier; mp10 (Max players): 10 is the number of slots; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^s (Softcore): Facepunch's easier mode: part of the inventory survives death; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
On what schedule does Rusty Zombie 4Netplayers wipe?
Rusty Zombie 4Netplayers's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 55 days 16 hours ago.
Connection
How does one connect to Rusty Zombie 4Netplayers?
To connect, open the console with F1 in Rust and enter client.connect 51.83.238.216:29200. The Launch Rust and join button on this page does the same through Steam.