At press time 11,690 servers52,970 players138 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,335

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 13m ago

NON-PRODUCTION Pocket Mines Feasibility is a Rust server. At the last count it had 0 players of a possible 2. It stands at No. 15,335 of the ranked servers, the top 69%. It last wiped 18d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

§ 2Performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap20.9 days

between real wipes

Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit132/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10192/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1072/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main10/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1023/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does NON-PRODUCTION Pocket Mines Feasibility operate?

The server NON-PRODUCTION Pocket Mines Feasibility is on Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is NON-PRODUCTION Pocket Mines Feasibility, and is it online now?

Online: NON-PRODUCTION Pocket Mines Feasibility is up as of the latest refresh. A restart came about 18 days 18 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of NON-PRODUCTION Pocket Mines Feasibility like?

The records show an average of 235 server fps over 48 hours, never below 208. Of note: 14,119 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,074 MB. What players feel as lag: fps running low and entities climbing.

Where does NON-PRODUCTION Pocket Mines Feasibility operate from?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 51.91.74.194:25570 stands the address.

The rules and map

What map does NON-PRODUCTION Pocket Mines Feasibility put players on?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map, generated by the game, of size 2,000 with seed 20260808. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does NON-PRODUCTION Pocket Mines Feasibility run?

Nothing in the name of NON-PRODUCTION Pocket Mines Feasibility gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

Population

What population does NON-PRODUCTION Pocket Mines Feasibility carry?

At the latest count NON-PRODUCTION Pocket Mines Feasibility has 0 players, with 2 slots in total. The record shows an average of 0 players over the past seven days.

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

On player hours over seven days NON-PRODUCTION Pocket Mines Feasibility ranks #15,335, inside the top 69% of all ranked servers.

Tags, lists

NON-PRODUCTION Pocket Mines Feasibility sits in which Rust Server Stats lists and filters?

On Rust Server Stats, NON-PRODUCTION Pocket Mines Feasibility is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should the tags on NON-PRODUCTION Pocket Mines Feasibility be read?

The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Slot count: 2; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

The wipe timetable for NON-PRODUCTION Pocket Mines Feasibility: what does it show?

The record of NON-PRODUCTION Pocket Mines Feasibility holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 18 days 19 hours.

Connection

How does one connect to NON-PRODUCTION Pocket Mines Feasibility?

To connect, open the console with F1 in Rust and enter client.connect 51.91.74.194:25570. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players Slot count: 2.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.