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An entry in the registerNo. 6,959

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 12m ago

[EU] SINMAS STAGING Livestock is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 6,959 of the ranked servers, the top 31%. It last wiped 1d ago. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
01020304012:0021:0006:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap7.2 days

between real wipes

On rhythm20%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held33%

else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctMon 28 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:59 UTC1d ago – – running 0
Tue 27 Oct, 15:03 UTC1d ago – – – 0
Sun 18 Oct, 18:59 UTC10d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC34d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC41d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10120/100 EU · groups of 8+ · weekly · 128 on average
  2. 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10187/225 EU · groups of 16+ · weekly · 118 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1069/700 EU · groups of 16+ · monthly · 93 on average
  4. 4 RustSpain.com | EU Main11/200 EU · groups of 12+ · weekly · 88 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10213/700 EU · groups of 16+ · monthly · 82 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does [EU] SINMAS STAGING Livestock operate?

The server [EU] SINMAS STAGING Livestock is on Rust network protocol 2635 and build 169621, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

Is [EU] SINMAS STAGING Livestock up, and how steady is its uptime?

[EU] SINMAS STAGING Livestock currently answers as online. A restart came about 5 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does [EU] SINMAS STAGING Livestock perform?

For the last 48 hours the average was 30 server fps, with a low of 30. Of note: 85,000 entities at the peak, counting buildings, deployables and the rest. The memory peak was 2,396 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does [EU] SINMAS STAGING Livestock sit?

The name of [EU] SINMAS STAGING Livestock points to Europe, though no region tag is published. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 54.36.179.224:28015 — that is the address.

Settings and map

The map for [EU] SINMAS STAGING Livestock: which one is it?

[EU] SINMAS STAGING Livestock runs a procedural map, generated by the game, of size 3,400 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.

What does [EU] SINMAS STAGING Livestock set down in the way of rules and settings?

No gather rate appears in the name of [EU] SINMAS STAGING Livestock. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. The server describes itself as vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

The players

How full does [EU] SINMAS STAGING Livestock get?

The record for [EU] SINMAS STAGING Livestock shows 0 players, against a capacity of 50. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 12:00 UTC drew the highest average: 1 players.

Against other Rust servers, how is [EU] SINMAS STAGING Livestock ranked?

The seven-day player-hour table places [EU] SINMAS STAGING Livestock at #6,959, within the top 31% of ranked servers.

Tags, lists

Where does [EU] SINMAS STAGING Livestock appear among the Rust Server Stats lists and filters?

On Rust Server Stats, [EU] SINMAS STAGING Livestock is placed in these lists: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on [EU] SINMAS STAGING Livestock: what do they signify?

These tags are [EU] SINMAS STAGING Livestock's, and the game's browser reads them: gmvanilla (Game mode): Vanilla rules, survival play; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs169621 (Build): Build 169621; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What happens on [EU] SINMAS STAGING Livestock when wipe day arrives?

Averaged over recent wipes, the crowd reached 2 at its busiest. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 33% of recent wipes. The fall below half came by day 3 where the crowd did not hold.

On what schedule does [EU] SINMAS STAGING Livestock wipe?

Wipes on [EU] SINMAS STAGING Livestock follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 24 hours.

Joining the server

What is the way to join [EU] SINMAS STAGING Livestock?

To connect, open the console with F1 in Rust and enter client.connect 54.36.179.224:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://sinmas.eu.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169621,ts8

Game

gmvanilla
Game mode Vanilla rules, survival play.
mp50
Max players The server holds 50 slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs169621
Build Build 169621.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.